Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: Corruption system in relation to auto-flagging in open sea
Yeah, you are right. The corruption system was mostly introduced to deter high level players from killing low level ones. However, it is still in effect for all on land, so even a max player can chos… (View Post)3 -
Re: Corruption system in relation to auto-flagging in open sea
That's exactly the reason they introduced the corruption system. The 'shift' of risk you mention is exactly the inconsistency I am talking about. (View Post)2 -
Re: Corruption system in relation to auto-flagging in open sea
I am not talking about the risk of being attacked.. this applies to the whole map, in land or open sea. I am specifically talking about the risk of being corrupted. If I decide to kill a player in la… (View Post)2 -
Corruption system in relation to auto-flagging in open sea
This is not a post about if auto-flagging is good or not, or about preference between the two. It is about the corruption system and the logic inconsistency of applying this system. (for transparency… (View Post)8