Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: Crowd control should not be based on RNG
I think in short @Guli has the right of it. Predictable results are simply less frustrating and promote skill over luck. My pvp roots come from Neverwinter nights pvp servers, and I had an absolute b… (View Post)2 -
Re: Crowd control should not be based on RNG
@CROW3 Correct, as long as the dodge, parry or absorb would be an action that the monster/player you're fighting initiates. For example if the ogre I'm fighting has a majestic backflip that makes him… (View Post)2 -
Re: Crowd control should not be based on RNG
@CROW3 I think I see your perspective now. You like the aspect of miss chance simulating the real narrative struggle that the game is sort of abstracting behind button presses and mouse clicks. I gue… (View Post)4 -
Re: Vassal node rebellion
@Noaani If I've understood you correctly, your main concern with the rebellion mechanic is that it could possibly incentivize citizens to never move, and ironically cause more stagnation than it reso… (View Post)1 -
Re: Vassal node rebellion
@Noaani I dunno, what you're describing is literally the opposite of player agency. The ability to "effectively subjugate another node" can be just restated as the ability to "remove t… (View Post)2