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Re: fighter abilities graphics
I'll also have to go with "kinda agree". Things were mostly fine, but if I have to imagine a fight between 100 people, I'd like the abilities to be slightly subtler still. However, two abil… (View Post)7 -
Re: [Feedback Request] Alpha Two Fighter Archetype Preview Shown in March Livestream
Like - Overall fighter direction is good - Mobility looks excellent in my opinion! - The basic attack animations are much better (good weight, no longer flashbang) - The pve portion looked enjoyable … (View Post)4 -
Re: Resting after a Battle/Fight.
Short answer: This looks okay. 30 seconds from empty to full solo seems about right. For Ashes, I think I prefer an active resting mode to passive out of combat regen. Long answer with some examples:… (View Post)5 -
Re: Vassals Should Siege Parent Nodes
Neat, my thoughts have been finally addressed in full (somewhat). Geh, looks like you didn't read my post about policies. Let me refresh: Both of these examples would be a way to add political elemen… (View Post)2 -
Re: Vassals Should Siege Parent Nodes
Siege frequency has to be balanced anyway using these same levers. The changes in themselves ARE small development wise. All these systems already exist in some form. Yes, we want a more chaotic envi… (View Post)1