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Re: 📝Dev Discussion #56 - Basic Attacks in Combat Rotations ⚔
Auto combat has a history from which it makes sense, to automate the timing of strikes on a target in range, basically running a timer-driven action while two colliders overlap. In the days where a 5… (View Post)3 -
Re: Dev Discussion #41 - RNG
When I think of TTRPGs, I think of the relationship between the DM/GM and the players. A simple campaign run by a player who is trying to stay strictly to the rules and loot tables can make for a fun… (View Post)1 -
Re: Dev Discussion #54 - In-Game Content
The big fantasy for me is that the players cooperate and collaborate towards eradicating corruption in all its forms across the settled lands before teaming up to hunt creatures from depths unknown o… (View Post)1 -
Re: [Feedback Request] Alpha Two Freehold Preview Shown in June Livestream
I'm glad we finally got to learn so much about freeholds! Right off the top, I really don't like the family system for housing management. I think that is tying too much of the family system to the p… (View Post)4 -
Re: Dev Discussion #50 - Dungeon Delving
A few thoughts... In fact let me start with the bullet points -Scale by tier or by POI size? -Where's the time going? -Linear or multi-faceted? -Any group or MY group? -Always there or limited/one-ti… (View Post)1