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Re: 📝Dev Discussion #59 - Utility Skills 🧗♀️
Utility skills means many things. These can be both the things that aren't covered by combat, crafting, or mobility, as well as ways to let each archetype have more unique expression that makes them … (View Post)2 -
Re: Next Livestream + Q&A Submission - Thursday, November 30, 2023 at 11am Pacific
What percentage of an item's specificity (like a weapon that hits corrupted targets harder) will be defined by the blueprint, by the materials, by the station and region where it is crafted, by chara… (View Post)1 -
Re: Dev Discussion #55 - Dream Nodes
I intend to have a home at a nice coastal Nikua/Py'Rai dominant Scientific node, where the focus from the Metropolis down is to develop anti-corruption weapons and materials for the Great Hunt agains… (View Post)1 -
Re: [Feedback Request] Alpha Two Event System Update Shown in September Livestream
The event system looks great. I doubt we have the full details of the diversity of tools and predicates that the content team has access to, but I can see everything from drunk NPC telling a joke tha… (View Post)1 -
Re: 📝Dev Discussion #56 - Basic Attacks in Combat Rotations ⚔
Auto combat has a history from which it makes sense, to automate the timing of strikes on a target in range, basically running a timer-driven action while two colliders overlap. In the days where a 5… (View Post)3