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Artisan Dungeons
In most MMOs, gatherers and crafters have very simple game loops: click, wait, collect/craft, repeat. It is so braindead in some games you can plan out very specific routes and have nearly zero downt… (View Post)1 -
Re: World Size Too Big?
It's nice to look at the game with rose-tinted lenses and say the game is supposed to appeal to a niche group of players and that's all Intrepid ever intended, but that's simply not the reality. Intr… (View Post)2 -
Re: World Size Too Big?
I think the bigger picture to look at here is this: A very large percentage of the video game player base falls between 18-35, with a good chunk of that group skewing more toward 33*. Now think about… (View Post)2