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MOB AI
Spiders occupy webs waiting for prey. Wolves roam hunt in packs. Goblins and brigands hide and target lone travelers. zombies emerge from the earth in mass burial grounds. Organized militias post a f… (View Post)7 -
Re: Warning from my previous experiences facing healers balanced around PvE.
I think non-healer groups can by viable in PvP by tuning the time-to-kill alongside a healer's kit. I think if you have healer classes that is limited to "big saves" on a CD comparable to t… (View Post)1 -
Re: MOB AI
I hope what yall are saying is correct, that this is planned. I was just a little concerned on the latest dev stream when that spider got leashed nothing about current mmos scream "adventure&quo… (View Post)2 -
Progression insight from a Crowfall & New World guild leader.
I am posting to record my opinion on how progression as a guild worked in two games in which I lead guilds. Feel free to ponder and connect with me about my ideas here. Both games (CF & NW) had v… (View Post)2 -
Re: Dev Discussion #31 - Environments
on "dumb" NPCs and Trash Mobs: -Respawn animations & placements: for example when killing zombies in a leveling area, make them crawl up from the ground or something inspired. when hunt… (View Post)2