Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: Dealing with random player killing in an open-world PvP MMO.
That's a good point. There is already an abundance of MMOs who cater heavily to this themepark audience, whereas most big PvP games are either MOBAs, FPS or Battle Royale. If a PvP MMO could appeal t… (View Post)2 -
Re: Dealing with random player killing in an open-world PvP MMO.
Not quite sure psychology or neuroscience corroborates this perspective. If there was any evidence that playing GTA, Battlefield etc, lead to similar forms of PTSD or aggression as real-life crime / … (View Post)2 -
Re: Dealing with random player killing in an open-world PvP MMO.
Reminds me of Darkfall and Mortal Online. (View Post)2 -
Re: Idea for Competitive PVP from competitive PVP player
I'd echo this sentiment. Also agree with the thread overall. Heavy randomization detracts from the feeling of player-agency, and also lowers the skill-ceiling. (View Post)1 -
Re: Dealing with random player killing in an open-world PvP MMO.
Yup, agreed. Implementation - not theory - is the key to any flagging system. (View Post)2