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Re: A No-Nerf Approach to Balance
If all you do to combat ONE archetype/build from being overpowered, relative to the other archetypes/builds, is increase ALL player/mob HP/Defense, you have failed to solve the problem while creating… (View Post)1 -
Re: Dev Discussion #42 - Gear Color Customization
Limited dye sets for pieces. Based on the items original pallet, assign a set of dyes that can be applied. Provides the user with flexibility/customization but doesn't break the style/immersion (View Post)6 -
Re: Next Livestream + Q&A Submission - Friday, May 27, 2022 at 11AM Pacific
With the Animal Husbandry system incorporating Mendelian Genetics, can we expect to see a similarly robust system for plant breeding? (View Post)3 -
Re: Every encounter doesn't need to end in PVP
The argument is that there exists a group of players that enjoys VOIP. Providing counterexamples that you or your friend do not enjoy VOIP in no way invalidates the original argument. The real questi… (View Post)3 -
Re: In-Game gambling
That something separate is what we call RNG, and when it's Bad, people get mad. Gambling is one of the most deadly addictions, and should not be promoted to a younger audience. Also, this could cause… (View Post)4