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Re: 📝 Dev Discussion #61 - Time Dedication ⌛
What you all should be asking is HOW a player becomes an expert, not how long it takes. The best games are easy to learn and difficult to master. Easy to learn basics come in the form of in-game info… (View Post)1 -
Corrupt NPC secret societies based on node types.
Currently nodes can be developed as Economic, Military, Scientific, and Divine. As these nodes level, it would be interesting if rogue secret societies would develop in conjunction. It would make for… (View Post)2 -
Re: We have a new Lead Game Designer: Bill Trost
Interesting resume. I hope he leaves the bureaucracy and politics of Amazon Games with them. I hope Mr. Toast is a bit disgruntled by his experience with them. He would have great motivation to show … (View Post)2 -
How to reward conflict. Node system cooperation/contention balancing and combating Corporatism.
Hello all, I've been thinking quite a lot about the innovative node system and its potential flaws that will prevent that system from developing organically and/or dynamically. One of the potential f… (View Post)3 -
Re: Here because of recent hype. None of the backer packages look at all appealing. Sell me.
I was an Archeage and Secret World fan. I was so hopeful that Archeage Unchained and SWL would save those titles but they just weren't enough. I still have some great memories of those games. Thanks … (View Post)2