Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: The 3 Big Design Flaws in AoC and how to solve them.
Unfortunately, what you are proposing is that people become insane, or at least irrational. You also ignore the fact that the winner got stronger both by beating you, and in the time you spent buildi… (View Post)1 -
Re: The 3 Big Design Flaws in AoC and how to solve them.
As a "Vassal" Node? and having to fight as a level 5 node against a level 6? And the potential loss of all stored warehouse material and artifacts?, Sounds more like move node, and start ag… (View Post)1 -
Re: The 3 Big Design Flaws in AoC and how to solve them.
The easiest and traditional way is to separate PvP and PvE progress. Or to make PvP success mostly inconsequential. Making PvE success (mostly) inconsequential, yet very grindy, seems destined for fa… (View Post)1 -
Re: The 3 Big Design Flaws in AoC and how to solve them.
Game theory is a branch of math that has been allegedly going since the 18th Century. It has really come into its own more recently with AI in games. John Nash (The Beautiful Mind Guy) won his Nobel … (View Post)1 -
Re: The 3 Big Design Flaws in AoC and how to solve them.
Well, That wasn't all I said though, what I am alluding to are the Game Theory, positive and negative feedback loops of winning/losing. The model for ashes is that with a large pool of players and a … (View Post)1