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Re: Dev Discussion #54 - In-Game Content
I am looking forward to the thrill of exploration in a vast and immersive world that doesn't force me to experience its entirety through an unavoidable and mandatory questline, or an all-encompassing… (View Post)3 -
Re: [Feedback Request] Gathering System Update Shown in October Livestream
Praises Can cut down all of the trees - this is awesome! Way to start the video, kept me engaged right away. Potential for multi-player gathering (two-handed saw, etc.) - yes, please! In my opinion, … (View Post)2 -
Re: Dev Discussion #44 - Tank Participation
In my opinion, the more variety - the merrier. I am especially interested in skillbuild variety (assuming people can't just respec at will before each fight, and choice of build actually means someth… (View Post)1 -
Re: [Feedback Request] Seasonal Tech Discussed in May Livestream
I have to say, the demo was thoroughly delightful, and it is a pleasure seeing this game slowly take shape. I very much enjoyed the gradual change of seasons, the wind effects, the little weather / e… (View Post)5 -
Re: Dev Discussion #41 - RNG
RNG in general In my opinion, RNG can be a fun mechanics, when it doesn't oppress and/or enslave. Oppression happens when something locked behind RNG is perceived as a requirement, a neccessity: Ensl… (View Post)4