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Re: [Feedback Request] Alpha Two Ranger Archetype Update Shown in December Livestream
No just no, the green color spectrum is on purpose to identify the spells as ranger related. But I agree on changing something to diversify the visuals more but that's kinda a polish issue for the an… (View Post)1 -
Re: 📝Dev Discussion #59 - Utility Skills 🧗♀️
It's the same skill design you do for combat, artisans, or those you use to do certain mechanics in boss fights, with mounts and allied NPCs, or any situation. 1. Think of the character's identity. D… (View Post)1 -
Re: Is 64 classes still a good idea?
So, Intrepid is wrong, wanting their players to actually play their game? Instead, you bake your huge cockie in a testing environment rather than going out in the world and enjoying combat, gameplay,… (View Post)1 -
Re: Combat Pacing and Animations for Spells and Abilties
If there wasn't a skill augment system in the game, yes, but to make unique designs possible there have to be specific guidelines for each archetype in place. Conjuring hammers is probably a better-s… (View Post)1 -
Re: Combat Pacing and Animations for Spells and Abilties
Connecting the real world to some degree is important to create an immersive environment, that's true. We can bring high fantasy (stuff we want to be real) together with realistic physics. (stuff we … (View Post)2