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Re: Dev Discussion #41 - RNG
RNG is great to keep gameplay fresh and exciting, but if applied with a heavy hand I think it can pretty much ruin a game. Example: When a spell deals 50-60 damage rather than 55 every time. In this … (View Post)1 -
Re: Dev Discussion #48 - Training (PvP)
How often training can happen is a question for Intrepid. I view it as a form of low skill-high reward PvP, so I personally would balance it with that thought in mind. For me, it's just important for… (View Post)3 -
Re: [Player Feedback Request] Updated Ren’Kai Concept Art Shown During July Livestream
skin tone might be a little bright, but It's hard to tell what really changed IMO because we never got previous iteration's concept headshots. We also don't have much of anything below the neck. We d… (View Post)1 -
Re: Dev Discussion #43 - World Map Discovery
The exploration experience of filling out a map is magical for me, and I don't see any reason for it to be a one-and-done type of thing. However, I'm not a fan of the extreme position of "you lo… (View Post)1 -
Re: Intrepid - Clarification on Freehold Cosmetics - an answer is desperately needed
Even a vague statement of design direction would be nice. Maybe they don't want to say specifics for each freehold skin, but a statement like "You may not be able to use your freehold skin if yo… (View Post)2