Greetings, glorious adventurers! If you're joining in our Alpha One spot testing, please follow the steps here to see all the latest test info on our forums and Discord!
-
Re: Dev Discussion #45 - Gathering and PvP
The current idea as it stands is already good. Providing an immunity for gatherers will just make it into a solo game since gathers can just toggle the safe mode and do their usual rounds in the worl… (View Post)3 -
Re: Dev Discussion #44 - Tank Participation
My take is that off-tanks should defininently exist but if you have a main tank the other tanks should not just stand to the side, they should then be able to play a more supportive and active role f… (View Post)1 -
Re: Dev Discussion #40 - Enemy Indicators
I prefer a little bit more old school but you should still be able to see the health of the opposing mob/player. I like the idea of a sort of beastiary for mobs that fill with information about the m… (View Post)1 -
Re: Next Live Stream + Q&A Submission - Friday, March 26, 2021 at 11AM PDT
Question about the strength of node defenses. If a higher level node settlement or guild castle have their surrounding nodes filled with lower level settlements (town/village), will these need to be … (View Post)1 -
Re: Dev Discussion #28 - Hybrid Combat
A balanced system would be best but the outcome of a fight should still be determined by the skill of using and aiming abilities rather than using the abilities in the right order (a complete tab sys… (View Post)3