Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: Have a less flashy base animation level and allow players to tune it up to be very flashy.
Agreed to a point. Tank has the right amount of animation and visual effect to tell what the ability does, that should be the standard for all of the animations. Art needs to serve as a function, the… (View Post)1 -
Re: Active blocking? Sure, but not like that
Valheim has the most unique active blocking and parry system I've played so far. Could be an inspiration for Intrepid when they design their own system. (View Post)3 -
Re: Tank Breakdown and Feedback: Second Video
Old D Stance New D Stance Grit Ignore Pain Defensive Stance and Grit are mechanical toggles, while the secondary effect on grit is dependent upon the Courage resource. Grit stays active and has no co… (View Post)1 -
Re: Tank Breakdown and Feedback: Second Video
https://youtu.be/DwWK9HJNJRQ?t=525 It's starts at Grit. It's a stance/aura. If you have courage, you get 30% damage reduction instead of 15%, but you do not need courage to toggle Grit. All it will d… (View Post)1 -
Tank Breakdown and Feedback: Second Video
First let me say this video was much easier to follow as opposed to the first video. Before anything, the juxtaposition between the classes and Mob AI are severely lacking for showcases, I do not thi… (View Post)3