Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: 🌼👋 Dev Discussion: Gatherable Spawning System
For gathering, it's simple: Make Gear Meaningful. If I have a high speed rating, I should gather that resource faster than others with lower ratings. If I have a high quantity rating, I should be abl… (View Post)4 -
Re: 🌼👋 Dev Discussion: Gatherable Spawning System
I found a legendary rividium node. Two hours later, I got it again. And two hours after that. And two hours after that. I didn't even need my gathering gear on to ensure it would be legendary. Nobody… (View Post)9 -
Re: 🌼👋 Dev Discussion: Gatherable Spawning System
I can verify plants do the same thing as mining and trees. I got 15 Lego Spindlevine by going back to the same spot 5 times. (View Post)1 -
Re: My two cents about the current professions
My TL;DR response: This post is very well thought out and has some good points. But when I think about the progression of crafting professions compared to character-level progressions, I think they s… (View Post)1 -
Re: The (im)balance of the trade skill systems
I think a good solution for mulch is to have 1 dropping yield 5 mulch. I mean, 1 grem carcass yields 5 skins. Even if you have the secondary product (snow drop, daffodil, wood chips) require more, th… (View Post)3