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Re: Making levelling interesting for veteran players
I feel quite strongly about this as well. Have been trying to find an MMO that provides regular, challenging gameplay, but there are almost none anymore. To me, the solution seems to be to have varia… (View Post)2 -
Re: Dev Discussion #26 - Login Rewards
Please, stay away from the whole "daily" design philosophy. My passion for this game comes from the fact that you seem to really want to make a quality game. That you already are planning t… (View Post)5 -
Re: Daily quests, yes or no?
Similar to my response in the login reward thread: a resounding NO. The reasons are the same. Dailies are mainly a manipulative technique to make you log in every day, to receive some sweet reward, e… (View Post)1 -
Re: Login rewards MEGATHREAD
Please, for the love of god, stay away from the whole "daily" concept. Remember, the whole purpose of a "login reward" is not to reward players that already play consistently, it … (View Post)3 -
Re: The Gift of Life - Cleric Alpha One Preview
There is nothing "placeholder" about the animations or VFX. I don't know if the misuse of the term stems from players not knowing what it means or having false expectations. What you see in… (View Post)1