Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: Suggestion: When Killed by NPC, Lock Ash Pile from Player Looting for 5 Minutes
You should at least flag combattant for a few minutes if you loot the ashes of a non-combattant player imo. Risk/reward. It would also allow an option in settings to not be able to loot non-combattan… (View Post)7 -
Re: PVP, Human Psychology, and Making Punishing Systems Feel Good.
Guards are supposed to kill corrupted players on sight. Also, hopefully, the design is that attacking another player in town, no matter what color you are, should get you immediately piled on by guar… (View Post)2 -
Suggestion: Have surveying give a 30m buff to make nodes very visible, and mini-map indicator
At the moment, Lumberjacking feels in a great spot. However, mining feels so sparse that even finding basic stone in a large amount to level up is fairly tedious, with the run ending up with over hal… (View Post)2 -
Re: 3 wishes for the flagging system
Yep, would be interesting to have an "Aggressor" flag. IE, if a green/purple attacks a non-combattant, they flag as red to that person. That person can then defend themselves as if fighting… (View Post)1