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Re: Dev Discussion #45 - Gathering and PvP
Maybe a middle ground could be to put more common resources in abundance next to cities so that there are less risks for gatherers. And rarer resources in more isolated places. That way we stay in li… (View Post)6 -
Re: Guild Gathering #3 - Measuring Success
I think the best games make losing fun. For example with new mechanics to strike back or regain your strength, so that losing is part of the game. When you do that, you can actually make winning matt… (View Post)9 -
Re: Dev Discussion #27 - Ideal Class
I think Siren (Bard/Tank) could be a good fit for me depending on how it's done. In general, I'd like Bards to have more of a field commander role, because they are the most apt to traveling across t… (View Post)9