Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: Rogue stealth/invisibility. How would you design it?
Full invis until like 3-4 meters. Makes it a cat and mouse game. ->Rogue has to keep his distance if he wants to remain uncovered. ->Opponents have move around in unexpected patterns or use mob… (View Post)2 -
Re: [Feedback Request] Alpha Two Node Wars Preview Shown in May Livestream
Positives: * Its looking more and more like a game * the system design is outstanding as usual. Love the modularity of the wars and the way the mayor interacts with the citizens. * Some combat abilit… (View Post)14 -
Re: Battlepass in MMOs
The downside is how they involve/engage players with the game. Battlepasses are the laziest way to increase engagement metrics for some "suits" jerk off to, while also making money. If your… (View Post)4 -
Crates/tradepacks should be physical entities
I do think that the crates you on- and off-load from caravans should be an entity you can place and move around in the world.(similar to how arche age did it) 1. I think its a long hanging fruit sinc… (View Post)2 -
Re: Commissions board in taverns
Bulletin boards would synergise with that. I like it (View Post)2