Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: Dev Discussion #64 - War / Siege Systems
I share a similar belief in that when you are competing with another group death should be more impactful. Obviously disregarding open world caravans and just normal day to day PvP. I think PvP in si… (View Post)2 -
Re: The case for gear to provide more than 40-50% of a characters power.
Correct me if I am wrong but doesn’t this massive gear gap/power level negatively effect the games population over its lifespan. If an influx of players join after an ad campaign or expansion drop wi… (View Post)4 -
Re: Dev Discussion #45 - Gathering and PvP
That's why we need to stay vocal on here and not let them change the system. This game clearly won't be as brutal as Eve, Ark, or Rust. But if we can at least take some farmed material and stop playe… (View Post)1 -
Re: Dev Discussion #45 - Gathering and PvP
You have a reduced risk if you right back....why do you need any more incentive? You literally never even drop equipped gear. Adding containers that remove drops literally defeats the whole purpose. … (View Post)3 -
Re: Proposal and ideas regarding pvp in order to avoid griefing.
It’s that time of the day again, taking it from the top 1. I get the thought but PvP players will protect PvE players who are either a) in their guild (aka making them gear or b) part of their node. … (View Post)3