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Re: Improving the social aspect of the game with new mechanics
Yea that's the bigger portion of that system, is being able to move around with them, place them in the open world for short amounts of time. Just being regulated to Freeholds and towns is nice, but … (View Post)1 -
Re: Improving the social aspect of the game with new mechanics
One of the socialesque aspect I would like to see is having Traders/Merchants be able to have Mobile Stalls. I get that there will be plots/Freeholds and you can turn them into shops, ideally with NP… (View Post)4 -
Re: 📝Dev Discussion #59 - Utility Skills 🧗♀️
I definitely think there should be elements that require utility abilities to gain access to. Such as hidden underwater caves, POIs, caches, and creatures that you need something like underwater brea… (View Post)1