Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
-
Re: I don't like action combat, and it could very potentially stop me from playing
As i said, i don't think having a large POV is part of the encounter or adds to it. The dragons are very easy to see. The dragons start an animation before doing the dash and it looks like you want t… (View Post)1 -
Re: I don't like action combat, and it could very potentially stop me from playing
If a player is supposed to know the attack is coming then moving the indicator or changing how it's telegraphed isn't changing the mechanic in my opinion. It's the same mechanic, you are just making … (View Post)3 -
Re: I don't like action combat, and it could very potentially stop me from playing
You can't imagine taking any of the the tab games mentioned, converting them to action, and adapting their content? I don't think this is necessary but what makes content varied is kind of subjective… (View Post)1 -
Re: I don't like action combat, and it could very potentially stop me from playing
As a designer, you have to understand why claiming something is impossible because of what another game did is illogical. If you don't want a class cheesing a mechanic then don't let them cheese the … (View Post)1 -
Re: I don't like action combat, and it could very potentially stop me from playing
I'm not arguing for how the encounters should be. All i'm doing is arguing against the idea that action encounters can't be as varied as tab ones, which noanni has claimed. (View Post)1