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Re: Dev Discussion #40 - Enemy Indicators
We're in an age of gaming that has any information you could need readily available in the forms of datamined information, spreadsheets, wiki's or you tube guides. Limiting information no longer prom… (View Post)7 -
Re: Next Livestream + Q&A Submission - Thursday, March 31, 2022 at 11AM Pacific
With alpha 2 upcoming how will you decide who will participate in the eventual player council to provide feedback? Hopefully they will need to be more qualified than just being a streamer or an inter… (View Post)1 -
Re: I had a thought...
Can't say I like this at all either, the safety you're trying to achieve for the player being attacked is already in the game in the form of corruption that has its own risk vs reward. In your scenar… (View Post)5 -
Re: Tutorial?
Everquest 2 did this well, an isle/island that introduced you to the game mechanics but still required you to do them yourself. It told you about mining or gathering but you still had to find the mat… (View Post)4 -
Re: Next Live Stream + Q&A Submission - Friday, June 25, 2021 at 12PM PDT
How impactful do you intend player skill to be in small scale situations or rather, how will player skill match up against item power? (will player skill always be the defining factor of the outcome) (View Post)2