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Re: Dev Discussion #55 - Dream Nodes
I prefer pleasant looking open areas with some elements of corruption, invasion, or something similar to turn it hostile and add level design elements that could help convey desperation, disgust, des… (View Post)1 -
Re: No white knights here .
1. Random thing no one thought of, that interacts with core mechanics in a poor way, making them not function properly and cause a chain reaction breaking the game all the way down to core principles… (View Post)1 -
Re: Baseline boss difficulty vs reward
I'm just getting a feeling of hardcore projection, rather than reality of a situation. I would call such person a "reddit expert" in a different community. Idk if it's true, but that's how … (View Post)1 -
Re: "Combat pets"
Yea, that's why i like it :smile: (View Post)1 -
Re: "Combat pets"
I would not want to see them during mass PvX, otherwise i don't care. I like Mag7spy suggestion. (View Post)1