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Re: “No Real End Game” and Progression in Ashes
I much rather have the original design. The game is built around nodes. What you are suggesting would destroy the importance of nodes, if everyone can just pack up and move their exp to a new node. (View Post)1 -
Re: “No Real End Game” and Progression in Ashes
Guilds don't run nodes, some will try and some might succeed, but overall nodes will be made up of many guilds and many individuals. Nodes are made up of a group of people greater than guilds, that i… (View Post)1 -
Re: Dynamic boss difficulty=risk vs reward
I think because it is open world, if bosses do end up changing in difficulty, groups might have to be tagged when they defeat a boss. Then when they try a different boss the system would have to chec… (View Post)1 -
Re: Multiboxing input and why its p2w
Let me start off saying I don't multi box. However, I don't even see why its a big deal. If scripting is not allowed you can literally only control one account at a time. The economy will not be affe… (View Post)2 -
Re: Map!
Yeah, if it's all water then his BR map equals 4.5 squares on the mmo map doesn't add up. I'll just assume the comment was a mistake. (View Post)1