Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
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Re: Game Graphic
Nah, they're pretty close to the 6700 or 6700XT (this is only 10% faster on average than a 2080 to begin with though) in real world performance when optimized for properly (this happens less for the … (View Post)1 -
Re: Visual Indication of Armour/Weapon's wear and tear?
Development for SQ42 carries over directly to SC (they just moved over all of their on-foot AI to SC actually with the last update) but I'm not sure if the wear and tear shaders were made for SQ42 fi… (View Post)1 -
Re: Visual Indication of Armour/Weapon's wear and tear?
I agree, that's something I'd really like to see but unfortunately I wouldn't expect it. They could probably implement a generic shader based solution that would work across all gear but that would s… (View Post)1 -
Re: Ray Tracing?
I wouldn't recommend it, what's the price for the 1080ti? Even the RTX 4060 (this is the slowest 4000 series GPU and starts at $300 new in the US) is faster and has hardware support for ray tracing. … (View Post)1 -
Re: How long will alpha two last?
Yeah, that isn't how that works at all lol and "hard code" doesn't mean what you think it means So in general, using an off the shelf engine like Unreal, Unity, CryEngine, or even something… (View Post)1