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Re: Know Your Nodes Series
Siege targets have a minimum, not a cap, of level 3. "Nodes can be destroyed starting at Level 3 - Village Stage, and are destroyed through sieges." I would venture to guess the reason you … (View Post)1 -
Re: Roleplayers For The Implementation Of Custom Text Emote Functions
Yeah, definitely is a need. /me raises his hand in support of custom emotes also (View Post)3 -
Re: Let's Take a Scientific Node Deep Dive Together
The scientific node's bonuses do sound really good, especially the metropolis' teleport (which I really want people to refer to as "riding the metro"). The crafting bonuses sound pretty coo… (View Post)1 -
Re: Let's Take a Scientific Node Deep Dive Together
Only the scientific metropolis will have teleportation (to and from its vassal nodes), and a "kingdom" (by which I assume is meant, a network of nodes all vassalized to one boss node) can o… (View Post)1 -
Re: To my fellow crafters/gatherers!
Herbalism, perhaps. If not that, then another gathering profession. It is pretty common in games with a highly interdependent crafting system that the demand for raw materials far outweighs the deman… (View Post)3