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Re: Dev Discussion #26 - Login Rewards
Periodic events that reset daily (daily quests, login rewards, etc) very much give off a mobile game vibe and turn into too much of a distraction for MMOs. Some games overdo it to the point that a de… (View Post)2 -
Re: Dev Discussion #25 - Boss Difficulty
If you're going to go the route of using the first boss to measure a group's performance and scale the difficulty/rewards of the rest of the dungeon based on that, then it would make sense to give th… (View Post)1 -
Re: Dev Discussion #23 - Housing & Decor Tools
The main thing I look forward to is the ability to upload images to decorate flags/sails/signs etc however we want like in Archeage, as that will be a great way for players to express their creativit… (View Post)2 -
Re: Dev Discussion #18 - Class Demarcation
It would have been helpful to give some examples for this question, because it looks like it's being interpreted a few different ways. When Steven mentioned that the party size would be 8 to represen… (View Post)3 -
Re: Dev Discussion #16 - Group-Oriented Activities
MMOs are the type of game that should be able to scratch every gaming itch you have, from casual to hardcore. The more engaging/important parts all require extensive group play (raids, dungeons, larg… (View Post)3