Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Thanks for your hard work! (:
Context: There seems to be a big discrepency in the communities understanding on who will be able to raid and when we are able to raid. I have heard people saying that they do not need to be max. level for example to engage in raids AND can be just as usefull as a "maxed out" character.
I don't believe this to be true from prior IS statements, but apparently it's not clear enough.
Follow up Question: Around what parameters are you trying to balance the high difficulty PvE content?
Context: With talk about utility being more important than raw numbers in the community(again big discrepency and I Just hope for a clarification here), I wonder how you will ensure a consistent difficulty. As a holy trinity style game if one aspect is lacking the other has to compensate for them.
At some point the mana runs out for healers, at some point the tank has used all his skills to avoid and dimish damage. So will you have an overall length of bossfight in mind? DPS/HPS check bosses? What will ensure we know we are at least on a personal skill and preperation level ready for that content? (talking only about pre raid preperation. Gear, consumables, class understanding, not boss mechanics)
I can be a life devouring nightmare. - Grisu#1819
Is there at least a sketch of what kind of tools the guild leaders are gonna have for guild management?
We already have an idea of what types of weapons we are gonna be able to use, is there any plan of adding some "exotic" or not so common weapons to the pool? Like whips or chakrams or war-fans?
👇
https://youtu.be/6CwaEg-b20k
I'll also add it to the OP!