Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Line of Sight and Terrain
Dolyem
Member, Alpha Two, Early Alpha Two
Really hoping that trees, and rocks, and Crests of hills , etc, all play a part in line of sight for both action and tab targeting. It will make a world of difference in world PvP. How important is this to the rest of you?
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I would also like to have elevation increase range.
NW pvp was interesting with prone capability, that sadly AoC is not intending to have.
Aren't we all sinners?
That would be fun. Anything that adds strategic elements to the combat, to my mind, would be an improvement.
Really nothing to do with each other, but...
I would love Ashes to have trees factor into LOS targeting.
Yep, was just stating that collision implies something is solid and this can be hidden behind.
For example if you cast fear on someone and he goes in los while the cast is at 50% the cast will get interupted.
If the cast is on 90% done when he goes behind a tree the fear will go on to 100% and land.
Dunno what exact system they will use but there should definitly be los... Or else the metropolis will be named slytherin gryffindor and so on from all the mages !
I would agree that LoS is an important factor of PvP! I can even think of a few PvE situations , such as running around a building or a rock to dodge spells while I chug a healing pot would be very useful
This was amazing, because the terrain itself increased the PvP in that area by alot. The PvP would break up the monotony of grinding mobs, and even though I wasn't playing a stealth character, I could essentially use the terrain to sneak up on an enemy. The terrain made me much more on-edge when farming, which made farming more exciting and fun.
I hope that there will be many areas like this in the Ashes. Not just with forests, but also in different biomes designed with the same principles of huge assets, high density of assets, and frequent steep changes of elevation.
Ps - I had no money when playing allods online, so that's why I played that game... not because I have bad taste in mmorpgs. But anyway, this is maybe the one good thing I took away from that experience.
(you can't fire ball past the tank if he's in the way?)
depending on the attack absolutely. An LoS projectile, definitely hit the first thing in front. A volley, ground AoE, or from above attack? It can hit behind.