Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Boss Sharing
Reskun123
Member
Hi, I love the idea of this game and looking forward to it, I'm just a little confused on how mobs are shared. From my understanding, once a mob is killed all players have to wait for the mob to re-spawn to kill it again. E.g. I remember in a previous thread something about a Winter dragon that only appears once when a node reaches a certain point in Winter season.
If I get a quest to slay this dragon and someone beats me to it, simply cause I wasn't fast enough, will I ever be able to complete the quest? Will I have to wait for the node to reach a new level? or just the re-spawn timer to reset? Did I just waste my time travelling across the whole map to find out it was already defeated for nothing?
Also, how do the devs plan to stop a guild monopolizing a boss? Cause personally I don't like PvP and don't see myself beating a high leveled guild for a chance to defeat a boss with my friends. I feel like a good solution for this is some bosses are in non-PvP areas and you get a chance at a drop based on your contribution to the fight.
Some boss in PvP areas for those whole love PvP but I would prefer as a PvE lover that those bosses drop loot thats better for PvP and PvE lovers won't particularly want.
Let me know what you guys think and if you can answer any of my questions, Thanks.
If I get a quest to slay this dragon and someone beats me to it, simply cause I wasn't fast enough, will I ever be able to complete the quest? Will I have to wait for the node to reach a new level? or just the re-spawn timer to reset? Did I just waste my time travelling across the whole map to find out it was already defeated for nothing?
Also, how do the devs plan to stop a guild monopolizing a boss? Cause personally I don't like PvP and don't see myself beating a high leveled guild for a chance to defeat a boss with my friends. I feel like a good solution for this is some bosses are in non-PvP areas and you get a chance at a drop based on your contribution to the fight.
Some boss in PvP areas for those whole love PvP but I would prefer as a PvE lover that those bosses drop loot thats better for PvP and PvE lovers won't particularly want.
Let me know what you guys think and if you can answer any of my questions, Thanks.
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Comments
Guilds would fight wars for a chance to take them down.
For me this is the best content an mmo can provide. For you it might be a nightmare.
I dont think that raidbosses would be a requirement for usual quests.
But remember, Ashes wants to create a dangerous, challenging, social mmorpg. Unlike eso ff14 etc etc....
There will always be a bigger and better guild. No guild can do everything on control everything in the game. You need to find the type of guild you want to join and start with that. You will need to do research on the server you join prior to you joining. Some servers will naturally be more PvP and some more PvE.
You are wanting something that doesn't exist in this game at the current time. Maybe later but as it stands now the entire game design is focused around open world flagging. AKA the areas of PvP and PvE are not separate
There isn't PvP and PvE gear. As the game is designed right now, its all the same.
I remember Steven saying that you might not be able to complete every quest. Some quests will have fail conditions, and that might be the case with this Winter Dragon event quest.
When a node levels up, there might be a winter dragon event that happens, but maybe the event dragon will become a world boss dragon that is not for the specific quest, but can be killed on a respawn timer (just spitballing ideas, we don't know).
Also about the idea that large effective guilds can dominate areas and boss spawns, we know that this will most likely happen. You have to either beat them or join them. You say you don't like pvp, but pvp is a core part of the Ashes of Creation experience. It is not a pve or a pvp game, but a pvx game where at most times you will have to do both to achieve your goal.
However, that doesn't mean you need to directly fight a war for a chance to kill a monster to complete a quest. For example, perhaps you're a crafter for your guild and instead of fighting in a guild war, you choose to spend your time and energy supplying your guild for a battle.
If they win the battle, you win! And you'd get your chance at that quest objective without fighting the front lines of a PvP war, if that is what pleases you. The opportunities are endless and the possibilities are many!
some games make the thing too toxic and overly challenging for unnecessary reasons, perhaps to create an inflated price for the drop.
there should be a reason. better reasons than fixing design flaws.
guildwars 2 is ok... so is elder scrolls online but you must join party/raid
there should be a method to let everyone benefit if they all contribute to an event EVEN IF THEY ARE MINORITY and dont have friends or family to invite them or dont know how to speak etc...
Mindless zerg surfing. So boring.
You can't really do that if quests come and go with node changes. You can't go to a web site with quest guides for an area, when quests will be different from server to server, and even potentially from week to week as nodes change. Dungeons will appear and disappear. Quest givers will move from place to place or vanish.
So that means that if you can't complete a quest, don't worry about it. Do something else. Do a different quest, or do something not quest-related. This world is ephemeral, nothing is set in stone. There is a kind of freedom in just letting go and doing what you can when you can. I know I am going to have to come to grips with this because it means learning to play in a way counter to what I'm used to, but maybe that will be a good thing.
This is important because this game is tagged to be more of a niche game not catering to all crowds and this is fine. Be sure that ashes at a fundamental level encompasses what you enjoy in a game as that will ultimately impact the fulfilment you get playing it!