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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Spell Animation Graphics
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Member, Alpha Two
I absolutely Love the crispness of AoC spell Animations. I hope they remain so detailed and unique. Your design Team is amazing. With these graphics it makes your character feel so much more real and fresh
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What kind of spell animations would you like to see in Ashes of Creation?
Not an animation but lightning. Lots of lightning.
I'd like to see spell animations that incorporate a weapon attacks in the animation. It would also be cool to see spell animations that incorporate summoned body parts of creatures in the animation. Elden RIng's dragon incantations are a good example of what i'm trying to describe. Really like the Dragonclaw spell's animation.
That's always an issue, it helps to have specific altering of files in the client that change effects of skills especially in big fights, i have seen devs agreeing to this, i hope they agree here too xD
My PC was pretty beefy and could handle all the effects, but I still turned off others' effects because I thought it looked hilarious. "Yeah, sure thing Mr. 'Magic-User', keep casting your 'spells'."
Would love to see athletic spin attack hotbar skills for rogue similar to thief in guild wars 2
I allways main healer and i love to see the spells have particles, mist and glitter in them. Will show you some examples.
Here is links that shows the moving spells:
1. https://www.shutterstock.com/sv/video/clip-1041547819-sparkling-neon-glitter-spiral-effect-shining-christmas
2. https://www.shutterstock.com/sv/video/clip-17037160-particle-ring-4k-background
3. https://www.shutterstock.com/sv/video/clip-1039788644-magic-wisp-infinity-overlay-particle-loopable-motion
I know there is alot of particles and it looks to "strong" and some ppl might hate it. particle/spell sliders might help here and perhaps its good if the spell was fast and disapered fast? I will show u in this video.
From 1:54 until 2:15
https://www.youtube.com/watch?v=wfpu29OPlkk
Most healing spells are yellow/gold/holy and i like that but i also found some intresting healing effects in World Of Warcraft that would be nice to have.
Water, Nature and Mist.
Water Spells
The Restoration Shaman in World Of Warcraft uses alot of water healing and rain to heal. I think its really nice spell effects. Would love to see some similar in Ashes.
1:04 until 1:16 and 3:23 until 3:35
https://www.youtube.com/watch?v=FAZSdiqArZo
Mist healing I love the smoothnes/mystic cleanliness of this healing spells and it would also be nice to have a spell that summons a small/medium bird that will heal ur allies for a short period by flying to allies in need of a heal while leaving a faded mist behind it while its flying that goes away fast
2:23 until 2:30 and 6:36 until 7:00
https://www.youtube.com/watch?v=t1_t73omegI&t=253s
Nature Healing Would be nice to have healing spells thats looks like a mix between green/white/blue wind with particles in shapes of diferent leafs
0:00 until 0:12
0:56 until 1:00
2:09 until 2:12
3:20 until 3:24
https://www.youtube.com/watch?v=oj1G9-oXlRI
Another cool spell animation and spell effect i love is from Final Fantasy 14. Its a stong AOE spell that you comand ur "pet" to do.
4:53 until 5:16
https://www.youtube.com/watch?v=P7NubGJRvi0
I will show some melee combat animations that i like alot.
Warrior from Final Fantasy 14
https://www.youtube.com/watch?v=0-pj0uvOc1U
Paladin from Final Fantasy 14 - I like how the animations mixes between a spin and a small jump in air to hit its target. And also how the animation makes the character bend its knees to then stike the sword uppwards the enemy. Even the animation where he uses his shield to hit and buff himself is nice looking.
0:12 until 0:21 and 0:32 until 0:46
https://www.youtube.com/watch?v=0SQaF6L1rtY&list=PLeEqOvKrD574zzAEvZgz4yUFAV8oGLPji
Samurai from Final Fantasy 14 - The samurai animation is so perfect and smooth while it looks awasome.
I especially love this katana buff animation ( 0:39 - 0:44 in the video below) Its where he spins his katana to then crouch and hold it to release a striking hit and finish with a 360 spin of the bodey in a crouch position.
It looks so smooth and gives a cool nice feeling when u play it :P
Also 1:00 until 1:07 in the video looks nice.
Combat starts at 0:23.
https://www.youtube.com/watch?v=c7I30qN23kY
If lighting a candle has 5 layers of particle effects, you’re trying too hard.
I also think spell FX can be made to look satisfying without making them big and overwhelming. A lot of modern MMOs, especially because of the move to action combat and the sort of persistent ground targetted skills that come along with that, just go way too far so that it's incredibly difficult to make sense out of what's happening on the screen as soon as even just a few players are fighting at once. On top of that, the more dramatic the visual FX, the bigger the hit to the network, and thus the greater the lag, which is absolutely not something you want if you plan on having large PvP encounters. It's not even very acceptable in large PvE encounters.
Examples at 5:09 and 6:44 in this video:
https://youtu.be/mAFW6Pkx-N4
For example Cleric skills:
https://youtu.be/7AHwGp-t27M
The light/aura/word/symbol effects just way better than sparks.
I'm really hoping for some cool shader work to make effects take on some visual elements (literally in some cases) of their augments, and effects themselves that are moreso tailored towards that happening. This also lines up with that general preference expressed so far by others, for 'shaped energy', 'wisps' and clear 'auras'.
I've got literally zero interest in pure particles, bright beams of light that aren't explicitly part of the effect (i.e the part that you as the player should expect to be hitting you), and I hate any effects that involve the ground looking different for any meaningful period of time (they often just look silly). Even the 'poison cloud' ones often don't look right, but at least those are meant to tell the player 'don't stand here'. Anything that combines ground cracking/transformations/flames AND smoke and particles, just as 'hey this cool thing happened (already, and I therefore no longer care about the burning grass or whatever) is even worse.
But please, bring on all the glowing javelins, cool energy shapes, animation lightning trails, and (low particle) explosions.
But when everything is epic, nothing is epic.