Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
Caravan components can't be too expensive either. It would reduce the profit for successful delivery, and multiply the loses if lost in transport.
Dummy wagons don't need to carry worthless junks (my example was an exaggeration for comedic purpose), simply goods of lesser value. If they reach their destination they could generate profit too, but if the convoy lost one or two and the main golden wagon gets away safely, they could be worth the sacrifice.
That being said, I think caravans should have a radius around them preventing other caravans from coexisting in that same space to avoid janky protection/attacking decisions. This would still allow a patrolling defensive unit to be collectively hired by the convoy and allows for interesting offensive decisions (trying to split the defense up).
Man, I can't wait to be a pirate at sea in Ashes of Creation, lol!
Not sure what you are disagreeing with here. I think they are a fun idea, just not to be formally supported with in-game menus and NPCs. If you disagree with not having caravans close to each other you can read the rest of the thread about what problems that may cause and I can think of loads more. The idea of convoys is not killed by this mutually exclusive radius, it makes implementation easier and players more capable of predicting how they may/may not interact with it.