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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Make world roaming bosses really roaming the world
peksi
Member
In another MMO the world roaming bosses are just NPCs spawning in some predefined locations, one after another as they get killed. This is rather disappointing and repetitive. Please make at least some bosses really move across the map. Make them so badass that they require most of the factions and node people to take them down together. It would be an interesting way to unite players.
0
Comments
This is a far-more affable notion.
While it might sound good on paper to have a truly-roaming world boss, it just has too much potential for disruption - both to the gameplay of the players, as well as the design team.
....At least on land! I wouldn't mind seeing a truly roaming world boss out in the open seas, away from the coast. It's much-more feasible to circumnavigate your way around a world boss out in open waters, compared to dry land.
A fun idea within this would be to assign the boss to a metro, anyone that flags as combatant within that metros zoi may get attacked, the only way to trap the boss to prevent it from fleeing would be a relic from a separate metro, that once used in this manner would be destroyed.
That way this boss may stay alive for awhile because the other metro decided to not use that relic, forcing the initial metro to siege as a way to obtain that relic.
https://youtube.com/watch?v=4XLJelgfO3g&t=2143s
This is actually super cool, and I love the design of this boss, having a boss move around a certain, small portion of the map would definitely be a cool idea for *some* world bosses, but hopefully not all of them.
I guess the middle ground would be a semi-patrol within a few different nodes, all around the same biome more or less, with an added Lair as the bosses home. Sometimes he is inside, sometimes he is roaming around.
Aren't we all sinners?
1) the day a small group led a massive raid boss from one side of the map to the other to have it rampage through the town of afk shops.
2) the day an individual also trained a raid boss across the map into the arena and died with immunity and quick respawn able to take down the boss solo
3) some raid boss event where a massive boss spawned outside town and everyone forgot their interguild wars and took down the boss!
Like to see something that replicated those experinces
And assuming there are no severe leashes in Monster Coin events: "The player will have a number of potential objectives they can choose to attack during the event. This may include node buildings, points-of-interest, dungeon, NPC, or other open-world objectives".
https://ashesofcreation.wiki/Monster_coins
Some events have monsters that can be taken over by multiple players.
Discord
Forum
Option 1: Boss would be a spawning to a truly random location, not something you can find on map plugin one month later. In the location would move around more freely, not just 20x20m location.
Option 2: A real world walking creature that would be less aggressive, attacking only when attacked. Eating resources etc.
Option 3: A real world walking creature that would be more selective of it's target and move faster. For example a dragon (as said above) that would target a node based on their decisions. Dragon would do flyovers here and there giving challengers a shot at it.
The only issue I have is that this NPC should attack and destroy cities if moves truly randomly. And such events would influence the delicate balance between nodes.
But if nodes would have means to use resources to push the NPC away then it would become an indirect fight between nodes. Monster coin events can be similar.
Man I love this idea