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Ideas for types of Tanks
Deba
Member
Since the tank update is coming, here are some ideas that I had for a while about types of tanks:
-Tank with Heavy CC: A tank who has lots of ways to CC enemies like roots, staggers
-Magic Mitigation Tank: A tank that focuses more on protecting the team from magic damage rather than physical
-Projectile Block Tank: A tank that focuses more on stopping projectiles on their way
-Damage threat Tank: A tank with more DPS that builds threat by dealing damage, and the better the damage output the better the tanking
-Evasion Tank: A tank that focuses on dodges and dashes to protect itself from harm
-Ranged Tank: A tank that is ranged
Do you have any other ideas for Tank types?
-Tank with Heavy CC: A tank who has lots of ways to CC enemies like roots, staggers
-Magic Mitigation Tank: A tank that focuses more on protecting the team from magic damage rather than physical
-Projectile Block Tank: A tank that focuses more on stopping projectiles on their way
-Damage threat Tank: A tank with more DPS that builds threat by dealing damage, and the better the damage output the better the tanking
-Evasion Tank: A tank that focuses on dodges and dashes to protect itself from harm
-Ranged Tank: A tank that is ranged
Do you have any other ideas for Tank types?
0
Comments
Tank/Bard
Tank/Mage
Tank/Tank
Tank/Fighter
Tank/Rogue
Tank/Ranger
I'd suggest a
Tank/Cleric
Tank/Summoner
I like that type of direction. The only worry is overspecializing if it gets too restrictive. It would be great for Tanks in general to be good at all of those things, but a specialty makes them amazing in their specific area.
I agree with that, I think that a tank shouldn't be restricted of using all other things just because it's specialized more in one aspect
But yes, in a way that's pretty much as far as you can go with tanks. Tank is probably one of the most limited classes because their task is quite singular - absorb damage instead of others. Any other role can be taken up by someone else. And the singularity of that role limits the range of what you can do with the class.
Well they have listed the sub-classes by name but the details are still vague. I think OP is suggesting a solid way to differentiate these sub-classes. It's a method for differentiating the classes in a way other than cosmetic or theme.
I think what he is asking at the end (and correct me Deba if I'm wrong); What other ideas for differentiating the classes do you guys have?
I'm pretty bad at understanding jokes so it's my fault for being a bloke but I understand what you're saying. I don't know much about tanks but I think you're right. Tanks are for absorbing damage.
But I've come up with these ideas because of an experience with me being an ice mage in wow, and saving my teammates who pulled threat by rooting in place mobs, and giving the tank time to aggro. That was very satisfying and I wish ice mage could be a tank. I haven't seen mages as tanks so far so I thought it would be an interesting idea. I also would like to think that as a tank, you jump in front of the danger and block it all to protect your teammates
Here's a list of its abilities
http://l2j.ru/index.php?p=27&t=1&ty=3&sty=skills&id=33&lev=100
In a way yeah, I don't know if it's solid, but the more ideas there are, the more options there will be to choose from when working on the classes
That looks like a solid mage tank, i think. What do you think of having something like that in AoC?
What you've detailed as possible tanks types is incorrect. Maint tank abilities will have more to say in the type of tank than the augments, likely.
I'm sure some will specialize more in AoE and some more on single target.
https://ashesofcreation.wiki/Classes
I'd love for this bland and unappealing gameplay class, if it must be added ("so sayeth the mmo bible"!), to perform and perfectly illustrate its potential disturbances and support in the background while everyone else is playing real classes with real hp and defenses and the good ol warrior can engage, much like most good thought up fantasies!
Since in the wiki it says that summons can CC, ill say that Tank/Summoners are probably gonna be good at CC as well. In the AoC wiki it says that a Tank/Summoner is called a Keeper which I think is ambiguous. To me, Keeper sounds like the kind of guy who summons one strong dude instead of more. But maybe we could also see something resembling a 300 spartan warriors kind of summon.
You become captain America, and start throwing shields at your enemies.
Sure, why not?
That's a valid Tank type too.
It should be impossible for every Tank/X to tank every enemy equally 'well' if using the same strategy. And since I would hope you don't have 'absolute freedom of strategy' against every opponent, that's going to be the decider fairly often.
I'm rapidly learning that people are used to the type of Tank I hate the most and therefore don't really think about how this could work, but I'm hoping to see something in Tank Showcase that makes it clear we're not dealing with that limited tanking style.
I feel like this is going to be the dealbreaker for a lot of people, assuming Intrepid actually shows enough for anyone to make any real judgement on it to begin with.
Maybe, but then I got to thinking taunting with a bow is really useful, especially against casters.
Yeah I want a buff tank. It's my favorite type in large organized groups. You buff and debuff depending on when you need the group to burn or survive through mechanics. It's imo generally the best role for a tank since they won't be dishing out damage or healing in a large capacity.
I've played many types of raids where a range tank is ideal. It's usually to mitigate boss mechanics. You don't use a bow but you do use a ranged taunt.
Could also be used as a kite tank, which usually is seen to cheese some kind of mechanic as an OT. It could be legit if the planned that way though.