Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Tanking. How do you feel tanking is coming along for ashes?
Fearless_Rooster
Member, Alpha Two
SO...recently watched the dev blog regarding tanking, and while not a huge tank player myself wanted to get a feel on how the players feel about the state of it. As we all know Tanks are a key players in standard MMO formula. For my Tanks in the forums do you feel tanking is headed in the right direction?
1
Comments
Either way, this topic is discussed to death in a few threads, why make your own?
1. how a tank feels in a party in a dungeon with open pvp
2. the leveling process from 1+
I'm pretty sure there will be a cooldown based taunt for groups and raids, but holding threat should not be faceroll-easy. Tanks will have to work at aggro, and DPS will have to not derp their way around the map aggroing stuff. This all ties in to making the game be challenging. Good play in groups will be needed unless you're over level/gear
Right now the biggest thing that is "off" regarding threat is the way everything makes a beeline for the healer due to the healer having to use AE heals because of cooldowns.
In all honesty, they need to implement the basics of combat before even going further with classes.
As to PvP, should just add a 20/30% debuff if tank is not attacked (give tank the option of casting this on attackers)
it looks like a pve only class.
no mobility, abilities that incentivize ignoring them instead of the opposite.
not looking good for pvpers