Veeshan wrote: » Noaani wrote: » M Veeshan wrote: » Depraved wrote: » Veeshan wrote: » Depraved wrote: » Veeshan wrote: » Arya_Yeshe wrote: » @Veeshan I fully agree! Many mechanics that people say that can be "exploited", "abused" or "circunvented" are just everyday mechanics which people will learn to dodge. I am in for having a 1000 possible baits, that's better than trying to have zero baits, a game with zero baits isn't a game at all! the thing with traps are if you fall for the same trap twice well thats shame on you right there :P first time is like well played you got me there 2nd time is welp im an idiot you cant relay blame anyone else Caravans wwill be another one people use to bait you might see a lightly defended caravan aka golden oppotunity but turns out there a bunch of defenders hiding nearby waiting to ambush the ambushers for the stuff they have on them while avoiding corruption since thats sanctioned pvp event. makes you think twice when attacking any caravans maybe it is lightly defended maybe its not mindgames no death penalties on pvp events. you wont drop anything Depraved wrote: » Veeshan wrote: » Arya_Yeshe wrote: » @Veeshan I fully agree! Many mechanics that people say that can be "exploited", "abused" or "circunvented" are just everyday mechanics which people will learn to dodge. I am in for having a 1000 possible baits, that's better than trying to have zero baits, a game with zero baits isn't a game at all! the thing with traps are if you fall for the same trap twice well thats shame on you right there :P first time is like well played you got me there 2nd time is welp im an idiot you cant relay blame anyone else Caravans wwill be another one people use to bait you might see a lightly defended caravan aka golden oppotunity but turns out there a bunch of defenders hiding nearby waiting to ambush the ambushers for the stuff they have on them while avoiding corruption since thats sanctioned pvp event. makes you think twice when attacking any caravans maybe it is lightly defended maybe its not mindgames no death penalties on pvp events. you wont drop anything Which is a shame because denying certain resources/supplies before a seige or before a major attack is a big part of warfare, i think material drop should still be a thing during pvp events however XP loss shouldnt be. If somone gonna attack you but they havant stockpiled enough seige equipment yet it allows defenders to kill the gatherer or mules trying to bring in the resources to make said items before seiges which can hinder them before the main event and so on this should be part of the game which means materials dropping on death during these events should be a must since it allows side to deny the other crucial materials leading up to the major event. also when it comes to caravans alot of the materials (as much as one person can carry will be carried on each defender person to limited loss if they do loose the caravan from an attack if there was a material drop on pvp events, don't you think people will put their stuff in the store before starting the event? remember you have to sign up for these events. you don't just randomly stumble upon the event while you are outside farming stuff. war declarations from my understanding is one of these events so anything leading up to node wars or guild wars which is key time u want to stop them getting resources and so on, ruins after a war aswell is also pvp spot which will have material loot in and so on. Caravans u might stumble across them farming and have items on you so you might be more reluctant to attack it, defenders will carry items on the caravan themselfs instead of carry as much as they can persoanly carry thenb leave the rest on there so they cant loose the ones there carrying Guild and node wars are not going to be the same resource sink that sieges will be - the scales will be somewhat different. Cutting off a supply of resources for a guild or node war is probably not going to be worth it. I totally agree that denying resources is likely to be a key aspect of sieges, just not guild and node wars. starving people reasources leading up to seiges is key aswell which is why i want to see resource drops still in wars, And guild wars a big aspect of fighting other guilds is again to slow down there progression either be it via resource denial or area denial so your guild can pull ahead or to push the enemy guild out of the area which gives you the win. Both kinda need material drops. Also no material drops take away risk vs reward factor of the game aswell out of sactioned pvp event aswell in alot of cases aswell
Noaani wrote: » M Veeshan wrote: » Depraved wrote: » Veeshan wrote: » Depraved wrote: » Veeshan wrote: » Arya_Yeshe wrote: » @Veeshan I fully agree! Many mechanics that people say that can be "exploited", "abused" or "circunvented" are just everyday mechanics which people will learn to dodge. I am in for having a 1000 possible baits, that's better than trying to have zero baits, a game with zero baits isn't a game at all! the thing with traps are if you fall for the same trap twice well thats shame on you right there :P first time is like well played you got me there 2nd time is welp im an idiot you cant relay blame anyone else Caravans wwill be another one people use to bait you might see a lightly defended caravan aka golden oppotunity but turns out there a bunch of defenders hiding nearby waiting to ambush the ambushers for the stuff they have on them while avoiding corruption since thats sanctioned pvp event. makes you think twice when attacking any caravans maybe it is lightly defended maybe its not mindgames no death penalties on pvp events. you wont drop anything Depraved wrote: » Veeshan wrote: » Arya_Yeshe wrote: » @Veeshan I fully agree! Many mechanics that people say that can be "exploited", "abused" or "circunvented" are just everyday mechanics which people will learn to dodge. I am in for having a 1000 possible baits, that's better than trying to have zero baits, a game with zero baits isn't a game at all! the thing with traps are if you fall for the same trap twice well thats shame on you right there :P first time is like well played you got me there 2nd time is welp im an idiot you cant relay blame anyone else Caravans wwill be another one people use to bait you might see a lightly defended caravan aka golden oppotunity but turns out there a bunch of defenders hiding nearby waiting to ambush the ambushers for the stuff they have on them while avoiding corruption since thats sanctioned pvp event. makes you think twice when attacking any caravans maybe it is lightly defended maybe its not mindgames no death penalties on pvp events. you wont drop anything Which is a shame because denying certain resources/supplies before a seige or before a major attack is a big part of warfare, i think material drop should still be a thing during pvp events however XP loss shouldnt be. If somone gonna attack you but they havant stockpiled enough seige equipment yet it allows defenders to kill the gatherer or mules trying to bring in the resources to make said items before seiges which can hinder them before the main event and so on this should be part of the game which means materials dropping on death during these events should be a must since it allows side to deny the other crucial materials leading up to the major event. also when it comes to caravans alot of the materials (as much as one person can carry will be carried on each defender person to limited loss if they do loose the caravan from an attack if there was a material drop on pvp events, don't you think people will put their stuff in the store before starting the event? remember you have to sign up for these events. you don't just randomly stumble upon the event while you are outside farming stuff. war declarations from my understanding is one of these events so anything leading up to node wars or guild wars which is key time u want to stop them getting resources and so on, ruins after a war aswell is also pvp spot which will have material loot in and so on. Caravans u might stumble across them farming and have items on you so you might be more reluctant to attack it, defenders will carry items on the caravan themselfs instead of carry as much as they can persoanly carry thenb leave the rest on there so they cant loose the ones there carrying Guild and node wars are not going to be the same resource sink that sieges will be - the scales will be somewhat different. Cutting off a supply of resources for a guild or node war is probably not going to be worth it. I totally agree that denying resources is likely to be a key aspect of sieges, just not guild and node wars.
Veeshan wrote: » Depraved wrote: » Veeshan wrote: » Depraved wrote: » Veeshan wrote: » Arya_Yeshe wrote: » @Veeshan I fully agree! Many mechanics that people say that can be "exploited", "abused" or "circunvented" are just everyday mechanics which people will learn to dodge. I am in for having a 1000 possible baits, that's better than trying to have zero baits, a game with zero baits isn't a game at all! the thing with traps are if you fall for the same trap twice well thats shame on you right there :P first time is like well played you got me there 2nd time is welp im an idiot you cant relay blame anyone else Caravans wwill be another one people use to bait you might see a lightly defended caravan aka golden oppotunity but turns out there a bunch of defenders hiding nearby waiting to ambush the ambushers for the stuff they have on them while avoiding corruption since thats sanctioned pvp event. makes you think twice when attacking any caravans maybe it is lightly defended maybe its not mindgames no death penalties on pvp events. you wont drop anything Depraved wrote: » Veeshan wrote: » Arya_Yeshe wrote: » @Veeshan I fully agree! Many mechanics that people say that can be "exploited", "abused" or "circunvented" are just everyday mechanics which people will learn to dodge. I am in for having a 1000 possible baits, that's better than trying to have zero baits, a game with zero baits isn't a game at all! the thing with traps are if you fall for the same trap twice well thats shame on you right there :P first time is like well played you got me there 2nd time is welp im an idiot you cant relay blame anyone else Caravans wwill be another one people use to bait you might see a lightly defended caravan aka golden oppotunity but turns out there a bunch of defenders hiding nearby waiting to ambush the ambushers for the stuff they have on them while avoiding corruption since thats sanctioned pvp event. makes you think twice when attacking any caravans maybe it is lightly defended maybe its not mindgames no death penalties on pvp events. you wont drop anything Which is a shame because denying certain resources/supplies before a seige or before a major attack is a big part of warfare, i think material drop should still be a thing during pvp events however XP loss shouldnt be. If somone gonna attack you but they havant stockpiled enough seige equipment yet it allows defenders to kill the gatherer or mules trying to bring in the resources to make said items before seiges which can hinder them before the main event and so on this should be part of the game which means materials dropping on death during these events should be a must since it allows side to deny the other crucial materials leading up to the major event. also when it comes to caravans alot of the materials (as much as one person can carry will be carried on each defender person to limited loss if they do loose the caravan from an attack if there was a material drop on pvp events, don't you think people will put their stuff in the store before starting the event? remember you have to sign up for these events. you don't just randomly stumble upon the event while you are outside farming stuff. war declarations from my understanding is one of these events so anything leading up to node wars or guild wars which is key time u want to stop them getting resources and so on, ruins after a war aswell is also pvp spot which will have material loot in and so on. Caravans u might stumble across them farming and have items on you so you might be more reluctant to attack it, defenders will carry items on the caravan themselfs instead of carry as much as they can persoanly carry thenb leave the rest on there so they cant loose the ones there carrying
Depraved wrote: » Veeshan wrote: » Depraved wrote: » Veeshan wrote: » Arya_Yeshe wrote: » @Veeshan I fully agree! Many mechanics that people say that can be "exploited", "abused" or "circunvented" are just everyday mechanics which people will learn to dodge. I am in for having a 1000 possible baits, that's better than trying to have zero baits, a game with zero baits isn't a game at all! the thing with traps are if you fall for the same trap twice well thats shame on you right there :P first time is like well played you got me there 2nd time is welp im an idiot you cant relay blame anyone else Caravans wwill be another one people use to bait you might see a lightly defended caravan aka golden oppotunity but turns out there a bunch of defenders hiding nearby waiting to ambush the ambushers for the stuff they have on them while avoiding corruption since thats sanctioned pvp event. makes you think twice when attacking any caravans maybe it is lightly defended maybe its not mindgames no death penalties on pvp events. you wont drop anything Depraved wrote: » Veeshan wrote: » Arya_Yeshe wrote: » @Veeshan I fully agree! Many mechanics that people say that can be "exploited", "abused" or "circunvented" are just everyday mechanics which people will learn to dodge. I am in for having a 1000 possible baits, that's better than trying to have zero baits, a game with zero baits isn't a game at all! the thing with traps are if you fall for the same trap twice well thats shame on you right there :P first time is like well played you got me there 2nd time is welp im an idiot you cant relay blame anyone else Caravans wwill be another one people use to bait you might see a lightly defended caravan aka golden oppotunity but turns out there a bunch of defenders hiding nearby waiting to ambush the ambushers for the stuff they have on them while avoiding corruption since thats sanctioned pvp event. makes you think twice when attacking any caravans maybe it is lightly defended maybe its not mindgames no death penalties on pvp events. you wont drop anything Which is a shame because denying certain resources/supplies before a seige or before a major attack is a big part of warfare, i think material drop should still be a thing during pvp events however XP loss shouldnt be. If somone gonna attack you but they havant stockpiled enough seige equipment yet it allows defenders to kill the gatherer or mules trying to bring in the resources to make said items before seiges which can hinder them before the main event and so on this should be part of the game which means materials dropping on death during these events should be a must since it allows side to deny the other crucial materials leading up to the major event. also when it comes to caravans alot of the materials (as much as one person can carry will be carried on each defender person to limited loss if they do loose the caravan from an attack if there was a material drop on pvp events, don't you think people will put their stuff in the store before starting the event? remember you have to sign up for these events. you don't just randomly stumble upon the event while you are outside farming stuff.
Veeshan wrote: » Depraved wrote: » Veeshan wrote: » Arya_Yeshe wrote: » @Veeshan I fully agree! Many mechanics that people say that can be "exploited", "abused" or "circunvented" are just everyday mechanics which people will learn to dodge. I am in for having a 1000 possible baits, that's better than trying to have zero baits, a game with zero baits isn't a game at all! the thing with traps are if you fall for the same trap twice well thats shame on you right there :P first time is like well played you got me there 2nd time is welp im an idiot you cant relay blame anyone else Caravans wwill be another one people use to bait you might see a lightly defended caravan aka golden oppotunity but turns out there a bunch of defenders hiding nearby waiting to ambush the ambushers for the stuff they have on them while avoiding corruption since thats sanctioned pvp event. makes you think twice when attacking any caravans maybe it is lightly defended maybe its not mindgames no death penalties on pvp events. you wont drop anything Depraved wrote: » Veeshan wrote: » Arya_Yeshe wrote: » @Veeshan I fully agree! Many mechanics that people say that can be "exploited", "abused" or "circunvented" are just everyday mechanics which people will learn to dodge. I am in for having a 1000 possible baits, that's better than trying to have zero baits, a game with zero baits isn't a game at all! the thing with traps are if you fall for the same trap twice well thats shame on you right there :P first time is like well played you got me there 2nd time is welp im an idiot you cant relay blame anyone else Caravans wwill be another one people use to bait you might see a lightly defended caravan aka golden oppotunity but turns out there a bunch of defenders hiding nearby waiting to ambush the ambushers for the stuff they have on them while avoiding corruption since thats sanctioned pvp event. makes you think twice when attacking any caravans maybe it is lightly defended maybe its not mindgames no death penalties on pvp events. you wont drop anything Which is a shame because denying certain resources/supplies before a seige or before a major attack is a big part of warfare, i think material drop should still be a thing during pvp events however XP loss shouldnt be. If somone gonna attack you but they havant stockpiled enough seige equipment yet it allows defenders to kill the gatherer or mules trying to bring in the resources to make said items before seiges which can hinder them before the main event and so on this should be part of the game which means materials dropping on death during these events should be a must since it allows side to deny the other crucial materials leading up to the major event. also when it comes to caravans alot of the materials (as much as one person can carry will be carried on each defender person to limited loss if they do loose the caravan from an attack
Depraved wrote: » Veeshan wrote: » Arya_Yeshe wrote: » @Veeshan I fully agree! Many mechanics that people say that can be "exploited", "abused" or "circunvented" are just everyday mechanics which people will learn to dodge. I am in for having a 1000 possible baits, that's better than trying to have zero baits, a game with zero baits isn't a game at all! the thing with traps are if you fall for the same trap twice well thats shame on you right there :P first time is like well played you got me there 2nd time is welp im an idiot you cant relay blame anyone else Caravans wwill be another one people use to bait you might see a lightly defended caravan aka golden oppotunity but turns out there a bunch of defenders hiding nearby waiting to ambush the ambushers for the stuff they have on them while avoiding corruption since thats sanctioned pvp event. makes you think twice when attacking any caravans maybe it is lightly defended maybe its not mindgames no death penalties on pvp events. you wont drop anything
Veeshan wrote: » Arya_Yeshe wrote: » @Veeshan I fully agree! Many mechanics that people say that can be "exploited", "abused" or "circunvented" are just everyday mechanics which people will learn to dodge. I am in for having a 1000 possible baits, that's better than trying to have zero baits, a game with zero baits isn't a game at all! the thing with traps are if you fall for the same trap twice well thats shame on you right there :P first time is like well played you got me there 2nd time is welp im an idiot you cant relay blame anyone else Caravans wwill be another one people use to bait you might see a lightly defended caravan aka golden oppotunity but turns out there a bunch of defenders hiding nearby waiting to ambush the ambushers for the stuff they have on them while avoiding corruption since thats sanctioned pvp event. makes you think twice when attacking any caravans maybe it is lightly defended maybe its not mindgames
Arya_Yeshe wrote: » @Veeshan I fully agree! Many mechanics that people say that can be "exploited", "abused" or "circunvented" are just everyday mechanics which people will learn to dodge. I am in for having a 1000 possible baits, that's better than trying to have zero baits, a game with zero baits isn't a game at all!
NiKr wrote: » I do hope they balance the corruption gain well enough for that owpvp to even exist though. Obviously most of the pvp will happen in wars and pvp events, but I do think that corruption could be balanced in such a way that people can afford at least a few PKs a week w/o completely fucking up their character forever.