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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Dead on arrival when...
Ehrgeiz
Member
... this game tries to sell us, daylie quests is content and fun. Or login rewards.
What else?
What else?
0
Comments
In EVE Online I have roughly 130 characters... I did the daily logon challenge a few times...oh boy...
https://forums.ashesofcreation.com/discussion/48009/dev-discussion-26-login-rewards/p1
The community was then and most likely still is very strongly against such things as login, daily and weekly stuff.
There are several threads over the years crapping on the ideas.
At one point even Steven himself stated he was against the idea.
https://forums.ashesofcreation.com/discussion/33123/i-agree-with-steven-daily-quests-log-in-rewards-often-become-chores
To me, there is no single soundbite type statement that would signify the game being dead on arrival, as I would assess the game on the total sum of it's parts. It can have pieces that I don't like, as long as it has enough pieces that I do like.
Well, I guess that does lead to a soundbite type response...
Ashes would be dead on arrival if - when released - I decide it isn't good enough to bother with.
They're going to be working on stuff quietly during alpha 2, so it'll take full release to really see what happens
But it didn't stop there, literally every day there were new ways to cheat in the game. In the end, I just left the game, it's not very nice to play a game with a crowd of cheaters
It doesn't have to be a perfect balance, but as soon as one side takes over, the game becomes just another generic open-world RPG or battle royale.
It would also suck if the PvE is mostly filler tasks, that just serve as a mandatory time-sink between PvP fights.
Something about the context of good PvE/worldbuilding that gives meaning to the PvP, and large-scale PvP adding hype and payoff to the PvE. Trying not to rant, so I'll leave it at that.
Minor worry:
My only worry: Joining a high pop server day 1 to then find out 3 weeks later that it's become a low pop server. Thus making me need to pay more money to server xfer and get into a high pop again. =.= Everyone should get x1 free server xfer accessible at any point in time if the first server joined on their account population drops by 1 pop tier for a full 7 days.
https://ashesofcreation.wiki/Server_transfers
Nice drop on that Dev Discussion! That was also my first thought when I read the OP
It says:
Server transfers, outside of server merges, will not be possible initially.[1][2]
Initially is nicely vague. But IMO any transfer policy is going to be shredded by anything other than a stellar launch. I could write a lot about launches I've seen in the past couple decades, and strategies that could help, but that's for a different thread
Server transfers where you are only allowed to take equipped items with you might not be that disruptive.
I'm sure they'll implement transfers sooner or later because I'm more than sure that people will whine and complain about it the whole time, but I do hope they don't implement it.
If most of what we're moving around and using to make gold are 'Hunting Certificates' and not actual crafting materials.
It just doesn't work for me, I think. I tolerate it, but I never like the games that work like this. Even today I was just blown away by rethinking just how many items BDO contains that are part of their trading system and bartering systems and are put into the game files and yet not a single one of them drops from any mob anywhere even randomly.
Not their style, I guess. I'm just sick of 'trash loot' and artificial systems, and I keep expecting MMOs to just not do this, but it seems to keep going.
Yeah I had a rage moment today when I thought about it. Why don't I ever end up getting proper PvP in BDO? Because the only place anyone wants to be is the top earning areas, and it isn't in the best interest of even players who are at the same 'rotation' in the lower areas to fight each other.
But that's why that game has Season Servers, so whatever, I guess.
I guess their jank economy would collapse if something in the world other than a boss were to drop an Emerald or something.
But later on it all devolved into instanced content with unique drops as well I still blame WoW for its insane success, which made pretty much every damn exec out there tell their devs "do the same thing or you're not getting any money".
I never forget the day I received a recipe of a weapon that was not currently known anywhere on any loot tables across all servers.. and then to be useful, a crafter needed a second copy to make it craftable!
Made me a lot of coin!
Those rare drops by grinding were great!