Solvryn wrote: » Dizz wrote: » Intrepid showed 2 of fighter skills, 3 of ranger's skills, 4 of cleric's skills, and 5+1 of tank's skills. Compare to mage showcase we kind of know nothing about these 4 archetypes and we still don't know anything about bard, summoner and rogue. I think it's too early to say that something is too easy to apply to some tactical plays or strategies. It's not though, if people have been around MMO development they can guess where things are going.
Dizz wrote: » Intrepid showed 2 of fighter skills, 3 of ranger's skills, 4 of cleric's skills, and 5+1 of tank's skills. Compare to mage showcase we kind of know nothing about these 4 archetypes and we still don't know anything about bard, summoner and rogue. I think it's too early to say that something is too easy to apply to some tactical plays or strategies.
Chicago wrote: » idk after 7 years i think it looks pretty bad, wow classic looks more fast paced than this, aoe sleep?? ugh idk the hype for me is dying super fast, i understand the comments on twitch are mostly positive but tbh i feel like its because we dont get many updates so everything the first time you see it looks '' okay'' but after watching the vid 3-4 times it looks like a game made in 2005 with boring combat, the mage could be so much more ... please discuss, no hate
HybridSR wrote: » Chicago wrote: » idk after 7 years i think it looks pretty bad, wow classic looks more fast paced than this, aoe sleep?? ugh idk the hype for me is dying super fast, i understand the comments on twitch are mostly positive but tbh i feel like its because we dont get many updates so everything the first time you see it looks '' okay'' but after watching the vid 3-4 times it looks like a game made in 2005 with boring combat, the mage could be so much more ... please discuss, no hate 0 constructive criticism, 0 feedback. Only crying and complainnig. Trashing the development while giving back 0 new ideas. People like you should be instabanned and locked into /r/mmorpg with the other neckbeard doomers.
Birthday wrote: » I call troll thread. For the first time in MMORPG history mage's autoattacks are made to actually matter in combat.
Azherae wrote: » Is this really the first time most people have seen this? I'm curious.
Depraved wrote: » well, not to be a party pooper but...i mean...mages auto attack matter in new world, lost ark, league, dota, hon, pokemon unite, revelations online, forsaken world iirc. i think they matter too in ff? not sure tho. plenty of games tbh. yes, I'm aware some of those games are mobas, still MMO tho and most of them are mmorpg. mages in l2 didn't have a powerful auto attack, however, your basic spammable nuke was basically your auto attack...kind of
Dizz wrote: » Solvryn wrote: » Dizz wrote: » Intrepid showed 2 of fighter skills, 3 of ranger's skills, 4 of cleric's skills, and 5+1 of tank's skills. Compare to mage showcase we kind of know nothing about these 4 archetypes and we still don't know anything about bard, summoner and rogue. I think it's too early to say that something is too easy to apply to some tactical plays or strategies. It's not though, if people have been around MMO development they can guess where things are going. What I trying to say is that I understand what are you worry and concern about and half part of me agree with your worry and concern, the half part to me is that we still don't know the counter plays they're planning and how good the counter plays can be. So I feel we can tell Intrepid what we worry about just enough then wait and see.