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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Levitation vs Ground Effecting AOE
Mrvalentine745
Member, Alpha One, Alpha Two, Early Alpha Two
With the Mage showcase showing us the ability to levitate during casting, how will this effect ground-based abilities? Will the player not be damaged by ground effecting AOE's? It is in my opinion that if a player is off the ground, then abilities that affect the ground should not affect the player. Is this the case, Will a player casting Blizzard and is levitating, be affected by a player that cast Cone of Cold? If this is the case, then why would any mage not take an ability with levitate to mitigate damage? Please let me know your thoughts and is this something that needs to be addressed before more levitation abilities are added.
3
Comments
there are no headshot so maybe i just missed your metaphor
Being immune to ground effects during this would be good compensation
This is a point that I think it underrated.
Many skins will alter the shape we appear to be, yet we all know we don't want them to actually alter our hitbox (I'd like to see anyone argue against this being a form of pay to win).
Whether we like it or not, that means there will be times when our hitbox and our character silhouette do not match up particularly well.
As for levitation and ground effect AoE's, my assumption is that levitation will cause our characters to visually hover, and place a levitation status on us (but not alter our hitbox at all).
From there, my expectation is that skills that do not affect levitating players will similarly have a marker, and when someone with that levitation status is in the AoE of an effect that is tagged as not affected people with the levitation status, that person, umm, won't be affected.
It's kind of boring, I know, but it is the only real way I can see Intrepid going about things.
Whether there will be spells, items, or effects that are player driven by game mechanics that allow those under those effects to avoid ground damage has not yet been revealed. How Intrepid manages "hit boxes" has changed in information given out by them a few times over the combat iterations. They are sure to take into account things like people floating in the air for certain spell/ability casts and others.
For the hover effect on cosmetics, 100% agreed.
For the levitation effect on abilities, that is a different story.
Edit to add for clarity; the levitation during casting is likely to be purely cosmetic, I am talking about the levitation effect that was talked about many years ago.