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To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Enchanting and crafting what do you want to see with enchanting?
Mag7spy
Member, Alpha Two
In the title what do people want to see with enchanting how it will work with crafting or think about in including RNG, failure and possible destruction. Do you have new ways you might want to see with enchanting?
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I noticed this as well, but I don't want to get my hopes up too much. You know the design I meant, though, I think. The post was in response to a discussion we were having. (Not necessarily assuming you remember it, but I can find it if people think it is relevant to this discussion).
Sword A of Green Tier has 4 Enhancement slots. Sword B of Purple Tier has 8.
The crafter can put Attack into all slots, but the more Attack in each slot, the harder it is to get the next one in. This is based on total number, not 'number relative to the weapon'.
So it's equally easy to get an Attack +20 Green Tier sword as it is to get an Attack+20 Accuracy +20 Purple Tier sword, but it's really really hard to get an Attack +40 Purple Tier Sword.
But 'casuals' don't have enough Evasion, let's say, for the Accuracy to be necessary. It's nice, but it helps more in PvE or against other 'hardcore' players. The Accuracy 'doesn't affect the fight much'.
Now you have 'Green sword people' fighting 'Purple sword people' and the overall damage done is similar. An Attack +40 Purple Tier Sword would be a 'casual slayer', but would involve a massive investment for a sword that might not hold up in 'even' PvP as well.
I know you appreciate shorter posts, so I'll leave off the rest of stuff that follows on from that.
An enchantment produced by a Bishop of the Order of Hope (for example) might add an additional +1 to magic attack penetration in addition to its other benefits, while a scroll made by a non-Bishop would lack the +1. If the enhanced item was used by a Bishop or Cardinal of the Order of Hope, they may receive and additional +1 or +2. The Order of Faith might work the same way with edged weapon attacks and the Order of Truth could impact ranged weapons.
Certainly, weapon type is only one possible type of application. There are a wide range of variables that could be applied here and maybe more than one could be on a scroll, so a Cardinal in the Order of Hope could create a scroll with a +2 magic attack, +1 mana regeneration and +1 cast speed, as an example beyond the scroll's basic +3 hit point benefit if it was created by a non-religious character...but the additional effects would only apply if the weapon was used by a player who was a Priest of higher in that Order.
So, the scrolls made by religious experts would be superior to those made by others. Also, the weapons used by religious experts of the same Order as made the scroll on the weapon would receive further advantages. This would make involvement in the religious Orders more attractive, and each Order would tend to be made up of different types of fighters. If the game ends up with religious conflicts, we could even end up with PvP between non-balanced parties, which could prove interesting.
We don't have to have yet another huge OE discussion?
I was talking about both vertical and horizontal enchantment from L2. Vertical had the OE rng in the form of destroying the item and weapons/jewelry had horizontal (with a potential of slight verticality) enchantment of getting different effects, stats and resistances.
And both armor and weapons had elemental enchantments (def/atk respectively), which, I'd assume, would relate to atk types in Ashes.
Horizontal enchantments were rng as hell in L2 and elemental only had rng in the chance of the enchantment proccing (the value didn't go down on fail).
And I like that kind of system and all its parts Mainly because it all means a shitton of grind and I live for that shit.
IT is and anything related to that enchantment, etc. Trying to have people remember it is a thing so maybe we can get questions on a stream and know more about it what their plans are currently. I feel like not enough people are asking about it and it is a big mystery atm.
ive never liked socketing too much in games. its like...ok i got my gear now i need to go and grind more stones/gems, etc because this is your "real" gear. however, there was a socketing system that i really enjoyed. it was ragnarok online 1 card system. it was mostly a flavor thing over gems i guess?
every monster would drop a unique card with a 0.01% chance (1 in 10,000). seeing that card drop after hours of farming was soo satisfying, even more than going to some crafting station and pressing E. sometimes you would be going from one area to another and killed 1 or 2 random mobs and got the card, that was awesome as well! and these cards were basically your gear. gear without cards was almost the same as being naked.
each card had a unique effect. for example 30% reduction against demi humans (pvp), 30% reduction against brute monsters, or fish, or angels, etc. resistance against freeze or stun or immunity, etc. some cards woudl jus give you attack, and some others would give you strength instead. you get the idea. each one was unique. the only problem was the mvp (boss) cards. they were really hard to get (remember 1 in 10000) but they were really overpower. probably the most famous one is the golden thief bug which would give you complete immunity against any magic (but you would lose the 30% reduction from thara frog that goes on your shield, so other things could kill you faster) and the boss wasnt even that hard to kill!. so probably dont add bosses cards, or at least not too op xD. some cards were kind of useless though
anyways, since ashes is about your soul / essence, etc. each mob could drop a unique type of soul (right now they drop glint, so we are very close) and that can be whatever you socket in your gear.
something that could go a bit more in-line with ashes, since crafting is important in ashes even though i wont like this idea im suggesting next, is that mobs drop a more generic "card" or essence. i suppose glint or a special glint? then you take that one to a crafting station and make the specific "card" or item to socket in your gear. this would help spread the population a little more and make it easier on the farm as well..
With this post it is in relation to enchanting that has been talked about. Some people think it will be a system that if you fail a over enchant your gear gets destroyed (so rng). What would you think about that?
Enchants should be a guaranteed direct effect for all gear regardless of combat or artisan.
Having RNG procs on gear and weapons during combat for burst is dumb.
I like this idea
If something is supposed to be hard to get, then do it through hard to get materials and blueprints or through a difficult crafting setting (e.g. making it to the Starforge atop this Lich infested tower at night, bring moonwood to fire the embers up there and combine to very exclusive materials there), but lucky rolls? No thank you, gathering and not getting the rare drops from that is already frustrating enough, don't need to lose all previous efforts to a destruction chance prog at the end of the process.
When people say L2 they are wanting full destruction just so ya know.