Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Lockpicking
Yenn0war
Member
Is lockpicking (doors) present in the game? If its not-Would you want it?
1
Comments
It just occurred to me that nobody talks about this. If its indeed present, could you rob player's house?
As long as its present, I am happy. Node guards reaction to break-ins would be a must too.
Now guild halls during guild wars? Robbing that shit should be a goal and give a reward. Put a castle backdoor in some asshole of the castle and make the key insanely costly (time and/or resources), so that people have more ways to enter the castle during a siege.
I thought more of a PoI or Dungeon kinda setting where you can find secret treasures behind locked doors and chests.
Lock picking does not need be something you take from players. Could 100% be a PvE thing. I could think of lots of fun ways to use it. Like there is already new paths that can be found in dungeons. What is some new paths could only be used if someone could pick a lock? Or stealing from NPC shops? Three could even be lock picking quests where you had to rob nobles?
Ofc, that too.
Yeah, maybe robbing players houses would be a bit too much? Maybe everything else?
Yeah, that would be a good compromise. Griefing potential of breaking into player's houses hasnt even occured to me.
What can I say? Rogue mind.
That would be cool for node seige. Maybe some PvE that's not tied to player goods, hidden around the city. Give the raiding army something else to do. Maybe get distracted and that helps the node being seiged?
I'll agree with @Nerror , it's probably a PvE only thing and a very miniscule part of sub-objective's during a node siege.
I'm looking at you NWN.
The stranger's eyes lifted to the blood red cloud on the horizon.
'We have to move. It's not safe here.'
I totally forgot about pickpocketing.
https://ashesofcreation.wiki/Traps
Locks could be useful only to add lock-picking as an additional way to reach them beside disarming traps.
It's an additional spam filter. It can be a little overzealous at times. I manually cleared your posts earlier
Tier and skill would be required the higher you go for difficult chests.
This could also play into treasure hunting, where maps drop in the world and you'd need lockpicking to open the chest after finding the treasure.
Would be pretty awesome imo.
I generally enjoy this in FFXI as well, though for me it's usually about rescuing captured NPCs so they can go home to the town.
I liked that there was a small economy for rogues in WoW to open chests.
I would be all for it. I liked Lockpicking in Dark Project /Thief a lot. I liked it in Elderscrolls : Skyrim as well.
( I know one of the Pictures might not be from those Games. But it serves as an Example. )
✓ Occasional Roleplayer
✓ Currently no guild !! (o_o)