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Data on Buildings/Upgrades Required For Supporting Specific Journeyman Stations

DolyemDolyem Member, Alpha Two, Early Alpha Two
edited December 2024 in General Discussion
Helping with Mayorship on Vyra Halcyon. Phase 1

So I made all of these to show what Buildings/ journeyman stations upgrades are required to support different Specific Jounreyman stations that make items players can use. Based these on data of craftable items and their required materials shown on ashescodex so it could be subject to change. Posting these for the benefit of testing across all servers of Phase 1. Go theorycraft!. And assuming it doesnt change too drastically, hopefully phase 2 can get a better start with this bit of info.


And to answer a quick question I know will come up. You can only upgrade a building once, which is why there are many doubles and triples of buildings in each loadout.

gathering/processing/crafting buildings.
Smithy-weaponsmithing,Armorsmithing,Metalworking
Agricultural Supply-Farming,Animal Husbandry,Herbalism
Stoneworks-Mining,Jewelcrafting,Stonemasonry
Textile Mill- Weaving, Tailoring
Woodshop- Lumberjacking,Lumbermilling,Carpentry
Hideworks- Tanning,Leatherworking
Cookhouse- Cooking,Fishing,Hunting
Laboratory- Arcane Engineering,Alchemy,Scribe


Buildings that allow an upgrade:
Factory
Farm
Trade Bureau
School of Construction
Memorial Site


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Also here is a flow chart for which buildings upgrade each station. SORRY FOR FLASHBANG AND NEEDING TO ZOOM! Posting link so it doesnt flashbang here

https://imgur.com/ZVAovDd
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Comments

  • SmirnSmirn Member, Alpha Two
    With freeholds being added, how much do you think this will change?
  • DolyemDolyem Member, Alpha Two, Early Alpha Two
    Smirn wrote: »
    With freeholds being added, how much do you think this will change?

    Depends on how many freeholds there are and their capabilities in phase 2
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  • Changed your post title from all caps to a healthy amount of caps :)
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