Glorious Alpha Two Testers!

Alpha Two Realms are now unlocked for Phase II testing!

For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.

You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.

Alpha Two Update Notes - November 14, 2024

VaknarVaknar Member, Staff
edited December 13 in Alpha Two Announcements
Here is what's changed for Alpha Two since last weekend's test. As a reminder, if you come across bugs during this test, please report them to us in-game using /bug
Happy Friday Glorious Testers,

This weekend is a larger release than the previous 3 weekends. We had a lot of changes that came up from our lower development streams. As a result, it is entirely possible and likely that some new bugs have been introduced, and some systems may have regressed. We have caught a majority of them this week during our PTR testing.

Remember as you test this weekend, to file bug reports so we can react to the ones we deem most urgent/severe. You have all been doing a wonderful job, and week after week the Intrepid team has been kicking butt. Forward and onward! 💪🙏❤️

Highlights
  • To help new characters, we’ve added an opt-in to PvP safety option. This is available to non-combatants that are level 5 or lower, in the starting areas
  • Added a one-minute PVP protection option for characters resurrecting at an Emberspring
  • Looting other characters' non-corrupted corpses will now flag you as a combatant. The looting window has been updated to make the potentially dangerous action more clear
  • Guards will now attack characters flagged for PvP. This includes both Combatant (purple) and Corrupted (red) characters
  • The map will now display quest numbers corresponding to a character’s quest tracker

General Character Changes
  • Dodge will now be able to cancel other abilities when used
  • Guard will now be able canceled when other abilities are used
  • Self buffs will now be removed when respeccing your Skill Tree
  • Reduced Evasive Maneuver duration from 2 seconds to 1
  • Fixed issues with characters getting stuck inside of each other while loading into the game
  • Unstuck has now been changed to add a cast time
  • Gold maximum capacity is now set to 200
  • Changed it so when a character dies, they always lose some durability
  • Overall equipment durability has been increased
  • Added automatic target selection when you attack an enemy and have no target selected
  • Auto attacks now stop if the target dies or changes to a non-combatant
  • Food buff items no longer provide regeneration while eating
  • Increased the base rate in which characters will regen health and mana while out of combat and while sitting
  • Rations have increased health and mana regen
  • Separated the buffs for drinks and food, so characters can have both. We’re working on adding more food and drink in future updates
  • Updated visual effects for Stagger, Volatile, and death animations
  • Fixed a bug indicating that Chilled could stack
  • Fixed missing player footsteps
  • Fixed a visual bug causing the cast bar animation to not play correctly
  • Resolved numerous visual clipping issues with weapons and armor
  • Fixed targeting effects not displaying for certain abilities
  • Fixed a bug allowing climbing and mantling on non-walkable surfaces
  • Fixed a bug causing damage numbers to be delayed
  • Fixed a bug preventing characters from equipping purchased Harvesting tools
  • Improved the visuals of some cloaks for Vek characters
  • Improved player movement

Bard
Quick Wit
  • Increased base damage
  • Reduced passive fire damage slightly
  • The Fierce Wit passive now has a conditional tripped interaction with Quick Wit
  • Renamed Monologue to "Endless Jest"
  • Increased the charge count of Endless Jest
  • Endless Jest now adds the Pep buff to Quick Wit
  • Added optional skills, Jest and Mock (halves of Quick Wit) which have a shared cooldown for players who prefer separate buttons
Resonant Weapon
  • Automatically granted at level 5
  • No longer a free weapon combo finisher
  • Casting any non-Melody type ability now grants a stack of Resonance
  • Resonance stacks up to 10 times:
    • Your next weapon combo finisher will consume up to 4 stacks for a scaling effect.
Shielding Dance
  • Shielding Dance from multiple Bards no longer stack
  • Reduced base shield slightly
  • Added Shielding Dance passive that boosts shield amount and allows fully absorbed shields to grant resonance stacks
Maddening Dance
  • Slightly increased damage
  • Changed Maddening Dance so it no longer interacts with Humiliation
  • Added a passive that will stagger and potentially stun nearby enemies
Hymn of the Mind
  • Increased turn rate of projectiles
Lovely Serenade
  • Slightly reduced base healing
  • Added a passive with interactions for single-target and AOE versions of Lovely Serenade
    • Single Target: Grants shield and damage mitigation buff
    • AOE: Increases healing and provides Glee if targets are below 50% health
Chilling Lament
  • Adjusted the debuff duration for single target and AOE versions
  • Now applies Weakened instead of Frozen
Marionette
  • Now applies Humiliated status after Fragile Stunned expires
Dark Lullaby
  • Corrected tooltip to show a 4-second stun instead of 6
Glee
  • Reduced healing
  • Added small damage mitigation bonus
  • Added passive that slightly increases damage mitigation bonus and provides a chance for Glee to bounce to nearby allies
Pep
  • Reduced base duration to 4 seconds
  • Added passive that increases duration to 5 seconds and causes nearby allies to gain Pep after Flourish
  • Fixed a bug causing Bard's drumsticks to be turned the wrong way
  • Fixed a bug causing Maddening Dance and Nimble Dance to not properly dispel

Mage
  • Updated visual effects on Imbue Weapon to show elemental weapon trails
  • Updated visual effects on the wand finisher’s beam
  • Updated visual effects for Magma Field
  • Fixed a bug causing Frostbolt, Fireball, and Lightning Strike to instantly cast after using Accelerative Blink
  • Fixed VFX bugs with Resplendent Beam and Chain Lightning
  • Fixed a visual issue with Magma Field and Blizzard when cast near a wall

Ranger
  • Updated visual effects on Ammo imbues to reflect the type of ammo imbued
  • Improved visual fidelity of Camouflage
  • Fixed a bug where parts of the Ranger’s body would remain camouflaged after exiting Camouflage
  • Fixed a bug causing Thorns to not flag its owner as a combatant when dealing damage

Tank
  • Added collision to Tank Walls
  • Major visual effects update for Tank abilities

Cleric
  • Resurrect will now be granted automatically to Clerics when they reach level 6
  • Changed the cooldown of Cleric Resurrect to 30 seconds
  • Updated visual effects for Chains of Restraint

Mounts
  • Mounts now despawn if they are 100 meters away from their owners
  • Mounts will now share their owner’s PVP status
  • Improved mount movement
  • Increased base HP of mounts
  • Fixed a bug causing mounts to flicker
  • Fixed a bug causing mount ability cooldowns to display incorrectly
  • Fixed a bug causing mount cooldown timers to be longer than intended
  • Fixed a bug causing mount special actions to not play for other players

Caravans
  • Added the ability to recover Caravans. When you’re close to a Caravan you can recover, you should see an option in-game to allow for caravan recovery
  • Fixed a bug allowing Caravan recovery outside of the intended area
  • Added messaging for the second stage of defending a Caravan
  • Reduced the health regeneration of Caravans from 0.1% to 0.01% of max health
  • Added an unstuck ability to Caravans
  • Fixed a bug preventing dismounting from a Caravan in raft configuration
  • Fixed a bug preventing walking on Caravan docks
  • Fixed a bug causing the Caravan’s turn-in radius to remain after dismounting
  • Fixed a bug causing Caravan turn-ins to display incorrectly
  • Fixed a bug that caused looted cargo to remain interactable
  • Fixed a bug showing purchased Caravans as unavailable
  • Fixed an exploit that allowed for Commodities to be duplicated

Environment
  • Improved the visual fidelity and lighting in many areas across Verra
  • Improved the visual fidelity of night
  • Enabled lightning storm weather
  • Added clouds that cast shadows from the sun and moon
  • Wind now varies in intensity and direction
  • Changed the visual impact of wind on clouds, trees, and tents to be less
  • Enhanced visual fidelity of fog
  • Improved road generation for a more seamless appearance
  • General updates to cliffs, mountain ranges, rivers, and shorelines
  • Updated the appearance of bridges across Verra
  • Improved lighting fidelity and performance for low graphics settings
  • Enhanced performance for cliffs and forests
  • Improved asset loading around Carphin
  • Fixed a bug causing distant water to not appear
  • Fixed multiple issues causing objects to pop in close to the player
  • Reworked collision for Metalworking Stations, Braziers, Rocks, and Node building roofs

Character Creator
  • Vek and Empyrean characters can now properly utilize tattoos
  • Added the Blessed Sandal to available tattoos
  • Fixed a bug causing skin to show when transitioning between archetypes in the character creator

Rewards and Loot
  • Enemies in the Tower of Carphin have had item drop rates and type of drops adjusted
  • Fishing rewards will now properly give items with a variety of rarities, and Certification experience
  • Adjusted the drop rate of items from named enemies
  • Giants are in the game and have reward tables
  • Fixed Carphin loot sources
  • Creatures now drop more Droppings
  • When Droppings drop, the chance to drop at rarity has been increased to be more in line with other raw material drops

Artisanship
  • Updated the user experience for Processing Stations and Fast Crafting menus
  • Processing stations will now be able to yield more than one item
  • Fixed a bug that could make Processing stations non-interactable
  • Fixed a bug with Artisanship station locations in areas with flat layouts
  • Replaced Mulch requirement in all Tier 1 farming recipes with Droppings
  • Fish can now be used as fuel
  • Fixed some resources that were set as fuel, but didn’t have their fuel value specified
  • Fixed a bug causing recipes for bags to have a fuel requirement and a longer than expected crafting time
  • Fixed a bug with the Buzhbud robe recipe requiring incorrect components
  • Fixed issues with tier 1 recipes that were requiring tier 3 resources
  • Fixed a number of tanning recipes that unintentionally required a gryphon carcass
  • Added more sources to get Cooking recipes
  • Fixed a bug causing the Tanning station to produce incorrect items
  • Huntable animals now have variable respawn times
  • Made changes to the tree population in the eastern mountain ranges
  • Fixed an issue with some plants and trees respawning much faster than intended
  • Fixed a visual bug displaying placeholder text on artisanship screens

User Interface
  • Reworked the User Interface (UI), and updated many icons and windows across the UI
  • Updated UI customization functionality
  • Updated the quest delivery window
  • Corrupted or combatant status now shows in the target window, target of target window, party, and raid interfaces
  • Added "Report a Bug" functionality to the escape menu
  • Added an option to adjust the display range for NPC and player nameplates
  • Removed the “Invite to Party” option for non-party leaders
  • Renamed City chat to Citizen chat
  • Fixed a visual bug causing the scrollbar to not always appear in dialogue
  • Fixed a bug causing crashes while scrolling in menus
  • Fixed a visual bug causing death location to not always display on the world map
  • Fixed a visual bug causing icons in the nameplate to not always disappear
  • Fixed a visual bug causing secondary and tertiary quest objectives to not appear after logging out
  • Fixed a visual bug causing chat text to sometimes turn purple
  • Fixed a bug with the skill tree reset location button
  • Fixed a bug causing party invites to not be received

Audio
  • Updated the distance at which some audio can be heard
  • Updated the sounds around Samia’s Hope
  • Updated audio for Tank, Ranger and Mage abilities
  • Added audio to Crystal Golems
  • Updated the sounds of different resources being mined
  • Fixed a bug causing Node music to not play
  • Fixed audio bugs with several NPCs
  • Fixed a bug causing unlit fires to sound like lit fires
  • Added more cowbell

Nodes
  • Characters will now be informed about the consequences when they go to renounce their citizenship
  • Node Buy Orders now allow characters to contribute a lower minimum number of items. NOTE: This applies to new Buy Orders. Any existing Buy Orders will have the old values
  • Updated the interface of several services in Nodes
  • Added dialogue to all Node Guards to inform non-citizens of the node’s activities
  • Rearranged marketplace location and placement so that all nodes have a consistent pattern
  • Updated the positioning of Mercenary NPCs in level 1 Nodes
  • Adjusted the text and description to make Node War and Territory War events more clear
  • Mayoral Commissions have had character contribution requirements reduced
  • Fixes for some NPCs so they’re no longer standing on top of buildings
  • Removed equipment from the list of what Mayor Vendors were selling
  • Removed rusty sword from the Guild Creation vendor
  • Added a variety of ambient NPCs such as a lute player and a crate loader
  • Node Summary now displays the tax
  • Non-citizen menu now displays a list of nearby nodes
  • Improved service building construction animation
  • Made changes to how vendor tax is displayed
  • Added citizen voting to service building demolition
  • Fixed a bug causing the tax payment popup to incorrectly show after paying taxes
  • Fixed a bug causing the Master Guard in Lionhold to have Node-related dialogue
  • Fixed a bug causing fake Crafting station icons to appear in Miraleth
  • Fixed a bug causing notification spam during a Node war
  • Fixed a bug causing newly registered citizens to not be participants in an active Node war
  • Fixed a bug allowing the daily contribution limit to be bypassed by logging in and out
  • Fixed a bug causing items and materials to be lost or duplicated in the storage warehouse
  • Fixed a visual bug causing the Node currency reward display to be too large
  • Fixed a visual bug causing node war guards to incorrectly display as 5-star elites
  • Updated some placeholder icons

Guild Wars
  • Fixed UI bugs with Guild War Declarations
  • Fixed a bug causing the Guild War UI to not display the current score in an active war

Commissions, Quests, and Events
  • Fixed a bug with incorrect resource spawning for the Sweat of Your Brow quest in south Lionhold
  • Updated Commissions to better align with their corresponding locations
  • Moved the Commissions quest giver in Samia’s Hope to be next to the commission board
  • Updated Cargo delivery quests to better align with their corresponding locations
  • Updated instructions for multiple Commissions to better indicate direction and completion objectives
  • Updated Fishing Commission objectives to more clearly identify requirements
  • Commissions have had font changes in the UI
  • The Goblin Counterattack event now provides rewards
  • The Sillasin Scale plunder quest has been updated to be level 23
  • Fixed a bug with the kill credit in the The “Kill Teddie” commission
  • Fixed bugs in the "Bonebinder Kill" commission
  • Fixed a variety of typos in Commissions and Quests
  • Fixed a visual bug causing quest markers and events to not appear on the map or minimap
  • Fixed a bug preventing characters from completing certain quests
  • Added a dialogue path to retrieve discarded quest items without abandoning the quest
  • The Woe of Xander - Fixed broken interactions and adjusted Broken Gravemarkers
  • The Marching Mausoleum - Fixed how objective completion displays, and loot phase issues
  • The Angry Harvest - Increased event area marker
  • Foul Presence - Inspection of the quest item is now an optional step
  • Horns of Betrayal - Updated the event radius to better reflect objective areas, and added rewards
  • The Wreckless Crew - Added loot required to progress the quest
  • Strategic Denial - Added slate and wyrdstone
  • The Blood Hunt - Added rewards
  • The Bloom Event - Fixed a bug causing the event tooltip to display an incorrect number of participants
  • The Outlaw’s End - Fixed a bug causing repeated dialogues
  • Proper Burial - Fixed quest marker locations
  • Justice and Redemption - Goblin Scavengers now properly drop the quest item
  • Banned of Brothers - Fixed quest marker locations
  • The Dig - Can now be completed
  • The Pests - Fixed an issue causing tracks to not be present
  • Burnt Ends - Fixed a bug with a missing interact
  • Treasure Hunt - Fixed a bug preventing quest completion
  • Lost Its Howl - Fixed incorrect quest dialogue, and added an objective
  • Rain of Rocks - Fixed a bug preventing quest completion
  • Territory Control Event - Event notification now provides more information on the start time and state of PVP, and XP debt accumulation has been turned off for a wider area around the event
  • Added new Bloom Bridge Blockade quest
  • Removed Mayor’s "Declare a War" starting quest
  • Removed Mayor’s "Build a Service Building Expansion" starting quest
  • Added new Invasive Species event near Samia’s Hope
  • Added new Ancient Epitaphs quest in Samia’s Hope
  • Fixed a bug causing town guards to incorrectly display a quest icon
  • Treasure maps will now grant a random treasure map quest on activation
  • Adjusted hidden cache rewards

Enemy NPCs
  • Updated the NPC enemy population in the following areas: South Lionhold, North Lionhold, The Tower of Carphin, The Church of Seven Stars, Hall of Judication, Western Beach of the Riverlands, The Second Sword’s Outpost, Scholar’s Academy Caravan Camp, The Rosewater Tower Event, Sandsquall Desert, and the Vandagar Tropics
  • Increased the aggro radius for Tumok, Firebrand, and Skla’Risha
  • Firebrand can now spawn in multiple locations
  • Tumok’s patrol speed has been adjusted
  • Adjusted Giants to be more difficult and increased how far they can wander
  • Fixed a bug causing the Bonebinder Shaman to permanently reduce a character’s physical mitigation
  • Updated the visual effects and sound effects for many enemy NPCs
  • Enchanting recipes now drop from humanoid enemies
  • Wolves will now sleep
  • Giant spiders now spawn spiderlings upon death
  • Updated enemy leashing behavior
  • Updated NPC navigation behavior
  • Adjusted the behavior of Spiders and Goblin Flayers
  • Fixed a bug causing dead NPCs to play the Tripped animation
  • Fixed a bug causing dead enemies to incorrectly cause nearby enemies to aggro
  • Fixed a bug preventing NPCs from spawning correctly on the ground
  • Fixed a bug preventing NPC projectiles from spawning
  • Fixed a bug causing some bears to instantly respawn
  • Fixed a bug with NPCs that would make them friendly to you, when they should be hostile
  • Fixed a bug preventing Cultists from properly applying the Rotten Blood debuff
  • Fixed a bug that was causing enemies to have a higher rate of HP regeneration than intended

Additional Updates
  • Removed Cargo storage in Lionhold
  • Fixed a bug causing players who sold Glint at the Hunter’s Lodge to lose all gold
  • Fixed an exploit allowing the duplication of inventory and storage items
  • Made changes to the NPC population leading to Samia’s Hope
  • Added voiceover for NPCs in Samia’s Hope
  • Made changes to the NPC population in western New Aela
  • Fixed several typos in item descriptions
  • Lighting related client performance improvements
  • Fixed a variety of server crashes
  • Fixed a variety of client crashes
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