Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Update Notes 0.9.3 - Thursday, May 1, 2025
These are the update notes for changes to the Alpha Two that went to testers on Thursday, May 1, 2025, for the start of Alpha Two fresh start on Shol (US East)
For the start of the fresh start realm Shol we have made changes to place a heavier emphasis on crafting, processing, and gathering. The goal of these changes is to empower the artisanship player-run economy
We spoke more about this in our April 2025 Development Update. Timestamp to this conversation
As a reminder, if you come across bugs during Alpha Two testing, please report them to us in-game using /bug
ALPHA TWO UPDATE NOTES 0.9.3 - THURSDAY, MAY 1, 2025
ECONOMY & ARTISANSHIP
QUEST, EVENTS & COMMISSIONS
ENEMIES & NPCs
GENERAL
For the start of the fresh start realm Shol we have made changes to place a heavier emphasis on crafting, processing, and gathering. The goal of these changes is to empower the artisanship player-run economy
We spoke more about this in our April 2025 Development Update. Timestamp to this conversation
As a reminder, if you come across bugs during Alpha Two testing, please report them to us in-game using /bug
ALPHA TWO UPDATE NOTES 0.9.3 - THURSDAY, MAY 1, 2025
ECONOMY & ARTISANSHIP
- Random spawn gatherables will no longer respawn at the same location
- Enemy NPCs will drop completed gear and recipes much less often
- Named enemy NPCs give more experience, and their drop rates have been updated. Named enemies now drop more Glint, and when they drop completed gear it has a chance of being a higher rarity item. They also now have a chance to drop nothing
- Removed all completed gear from regular vendors, with the exception of Copper weapons, and 2nd Sword, Ambitious Academic, and River Stalker equipment
- Removed all consumables from regular vendors, except for rations
- Removed all bags from regular vendors, except for novice bags
- Citizenship and Mayoral Vendors - Gear on these vendors will now be a lower rarity
- Recipe material cost has been adjusted to better account for item power
- Crafting recipes have been changed to require a minimum of 10 general materials
- Most Processing recipes will require a minimum of 3 general materials. Some Animal Husbandry, Farming, Tanning, and Cooking recipes still only require 1 creature material
- Stonemasonry, Carpentry, and Jeweler have been fixed, so recipes display correctly at stations
- Bayan Timber - Fixed an issue that prevented this from being craftable
- Breaching Pickaxe - Fixed an issue that prevented this tool from being equipped after being crafted
- Bayan Mulch recipe has been added to Farming stations
QUEST, EVENTS & COMMISSIONS
- Quest, Event, and Commission experience and Glint rewards have been increased by 30%
- Introductory quests now have a new reward token, that can be used to get gear at a new vendor in Nodes
- Characters can no longer complete both introductory quest chains on the paths to Lionhold and Samia’s Hope
- Snatched Sea Event now has a longer timer, so there’s enough time to complete the event
- Treasure Maps will drop correctly for the zone that they’re in
ENEMIES & NPCs
- Enemy NPC population has been updated in the northern Turquoise Sea and Brinebarrel Island
- The Hollow Oracle pocket dungeon general NPCs respawn time has been reduced, to be more in line with other NPC respawn times
- Zombie Scholars will no longer disappear unexpectedly shortly after spawning
- Keelhaul should now show as friendly, and can no longer be farmed for experience
GENERAL
- Turquoise Sea Trading Post Hunting Lodge vendor has been fixed, so it has vendor items to sell
- Harbor launch radius has been increased, to make it easier for people to find a place to launch ships
- Spindlehemp equipment has been changed back to be a magical damage set
- Grave Lily equipment has been added as a new light armor physical damage set
- Windansea Node War event location has moved
- The Bloomed Maw pocket dungeon exterior has had visual improvements when viewing this from a distance
- Visual improvements to the ocean water south of Squall’s End
- The server worker layout has been updated

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