Glorious Alpha Two Testers!

Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here

If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.

Alpha Two Update Notes 0.10.0 - Friday, May 16, 2025

ItsNyxItsNyx Member, Staff
edited May 16 in Alpha Two Announcements
These are the update notes for changes to the Alpha Two that went to testers on Friday, May 16, 2025

As a reminder, if you come across bugs during Alpha Two testing, please report them to us in-game using /bug


KNOWN ISSUES
  • Clicking on chat tabs and minimizing chat may not work. Resizing the chat window is a workaround for this bug.
  • When hovering over a node’s XP, the amount shown may be incorrect due to a UI bug. This is a visual issue only. The actual XP for the node is being tracked correctly.
  • An unintended bug has resulted in missing graphics settings. A fix is planned for 5/17 that should make the options consistent between the character select screen and in-game.


ALPHA TWO UPDATE NOTES 0.10.0 - FRIDAY, MAY 16, 2025

CHARACTER, ARCHETYPES & COMBAT
  • Cleric abilities that can heal and damage characters will no longer hit PvP targets with both effects
  • Dodge Recuperation Training can no longer trigger more than once per dodge
  • Bard Resonant Weapon has had significant visual improvements. Different versions of this ability have different visual effects, and visual projectiles have been added so it’s clear where the effect is coming from
  • Ranger Salvo ability will now stop correctly when you’re out of mana
  • Skill Trees have a new display for skill point progression

WORLD & DUNGEONS
  • Enemies will no longer spawn in Lost Hero's Sepulcher, Brood Pit, and Apothecarium Dreadmire before these pocket dungeons have unlocked
  • Some enemies in Citadel of the Steel Bloom will not spawn until certain areas have unlocked
  • Fixed some areas of the world, to prevent characters from accessing areas that have not unlocked
  • Resolved several issues with the terrain in Jundark pocket dungeons that made it difficult for NPCs to navigate
  • Lawless zone buff will now stay on characters that die and are resurrected in a lawless area
  • Web Well pocket dungeon no longer has a hole where characters can fall through the world
  • Verdance Ruins pocket dungeon vines and roots will no longer block movement
  • The Murmuring Root and Web Well pocket dungeons have been improved visually
  • Terrain underwater on the ocean floor has had visual improvements
  • Lighting updates to many areas of pocket dungeons

ECONOMY & ARTISANSHIP
  • Gatherables can now spawn in cluster areas that contain a random amount of gatherables of the same type
  • Artisanship activities now give adventuring experience, based on tier, rarity, and other factors
  • When trying to deconstruct an item that can’t deconstructed, you’ll get an error message
  • Enchanting menu has had UI improvements

NODES
  • Contributing to Service Building construction costs can now be done with a larger variety of gatherable resources. For example, Ash and Western Larch can be contributed instead of only Oak
  • Lawless zones of influence will now properly transfer experience to adjacent Nodes
  • Shorefoot and Seahook Node mayors can now get flying mounts
  • Node experience chat log notifications have been fixed for Node experience in the Turquoise Sea
  • Nodes will now update properly on your map, when a Node levels
  • Zones of Influence in the Turquoise Sea have been adjusted, as we prepare for Brinebarrel and Korrin Nodes
  • Seahook Node NPCs will no longer spawn on top of tents
  • Removed the duplicate vote button from service building citizen voting

QUESTS, EVENTS, & COMMISSIONS
  • Jundark treasure maps have been added
  • The Underbloom event has been added to the Jundark. The return of the Exalted races has stirred more than old ruins—the Mycellion have begun to rise
  • Summoners Gift event has been added to the Jundark. Dendroa Najash summoners have begun a dark ritual in the heart of the jungle, seeking to awaken a forgotten Toren warlord buried beneath ancient ruins
  • Lionhold Commissions - Adjusted what enemies spawn south of Lionhold, to improve how Commissions are completed here
  • Samia’s Hope Commissions - Adjusted what enemies spawn north and east of Samia’s Hope, to improve how Commissions are completed here
  • Running Crates can now be completed by characters who have previously turned in a Caravan
  • Big Scrap event reward chest will no longer spawn floating above the ground

CARAVANS
  • Caravans can no longer be converted to or from being a raft while unstuck is being used
  • Caravan horses will no longer appear to float on steep inclines in the world

NODE SIEGE
  • Control Points can be fully retaken, after losing some progression
  • Defending team’s leader name will now display correctly on the team list

FREEHOLDS
  • Freehold material storage can now be accessed from a chest on your Freehold, and Freeholds do not have access to Node storage
  • Cacao rooting balls have been fixed, so they can be planted on Freeholds

ITEMS
  • Sanctus Energy Spellbook stats have been changed to be more correct for this item's level
  • Mori Satius sword now requires level 10 to equip

USER INTERFACE
  • New chat channels have been added! Trade and Looking for Group are now available as chat options
  • Chat Option filters have been updated. These can be changed in Options under Chat → Tabs
  • Whisper/tell dropdown has been improved
  • Links to items are now available for items in chat
  • Made changes to roll in chat, to make it harder for people to fake random roll results
  • Loading screen status text has been fixed so it no longer overlaps with other text
  • Character frame is now moveable when editing your HUD
  • Guild Skill Tree will now prompt you to save changes or leave without saving when switching tabs or closing this window
  • Various mounts and beasts of burden have icon updates
  • Performance updates to the chat window

GENERAL
  • Emberspring respawn will now have your closest Emberspring as the default respawn location, instead of your home Emberspring
  • Fixed a crash related to hovering over some areas of the hotbar
  • Fixed issues with Daffodils spawning too much in the hills north of Winstead
  • Improved road visuals in some areas of the world
  • Rainbows should no longer be seen in indoor spaces
  • Fixed several typos
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