Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Update Notes 0.15.20 - Tuesday, September 23, 2025

KNOWN ISSUES
ALPHA TWO UPDATE NOTES 0.15.20 - TUESDAY, SEPTEMBER 23, 2025
Gatherables & World
Guilds & Storage
Settlement Wars
Mounts & Movement
As a reminder, if you come across bugs during Alpha Two testing, please report them to us in-game using /bug.
- Settlement Wars are currently disabled
- Apprentice Armorsmithing Stations are bugged, and can not be used at this time
- Sometimes characters have issues when becoming a citizen at a Settlement. Logging out and back in again is a workaround for this issue.
ALPHA TWO UPDATE NOTES 0.15.20 - TUESDAY, SEPTEMBER 23, 2025
Gatherables & World
- Fixed an issue where some basic gatherables weren’t showing an interact icon. You should now be able to pick flowers without second-guessing if they’re just decorative.
- Daffodils (and friends) now have consistent coloring across Verra. No more confusing “doppel-dils.”
- Fixed collision on an under-construction building in Settlements. You can no longer moonwalk through scaffolding.
Guilds & Storage
- Squashed a duplication edge case with Guild Storage. Sorry, no more magical multiplying loot.
Settlement Wars
- Settlement Wars now have a one-hour spin-up time before the action starts, giving everyone time to rally their troops (and maybe grab a snack). Settlement Wars are still disabled while we resolve some additional issues.
Mounts & Movement
- The phenomena where mounts bypassed crate speed penalties has been addressed. Players should now rely on caravans for timely long distance crate deliveries. Note: The design intent and ask is that you move the same on a mount with a crate as you do on foot with a crate unless you are specifically on a mule (which doesn’t exist yet). Testers are expected to use caravans for crates currently.
As a reminder, if you come across bugs during Alpha Two testing, please report them to us in-game using /bug.

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