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Theatre of Carnage Round 2: A Military Node Building
I would like to preface this suggestion with a few things. To begin with, this has been suggested before in another thread, if you wish to read that it can be found here. Things felt a bit de-railed to necro that thread specifically so I wished to bring this back here seeing as we have more of an idea for Intrepid's pvp… -
Re: Armor and class
Almost all gear will be crafted: https://ashesofcreation.wiki/Armor Stats on gear Crafters will be able to assign different skills/abilities and stats on gear.[18][19] Master crafters will be able to influence several (but not all) stats on their crafted items.[18][20] Stats on crafted items will vary based on the item's… -
Re: Question about AoC compared to other big competing MMO´s
IMO niche might be the wrong word, however I understand where the thought stems from:* The game is intended to reward effort rather than provide instant gratification. This will create a large divide between the "hardcore" and "casual" crowd. This usually puts of a lot of people that want to be competitively active,… -
Re: Cartographer and Scribe
I don't mean to rain on anyone's parade here but the whole cartography thing doesn't seem compatible with the released information about node specific perks. For example scientific nodes can have players upload information on "Locations and last known quantity of gatherable resources" and "Locations and inhabitants of new… -
Re: Verra could use a savior from the Gods: An Anti-Religious Organization
Also to consider that we are just returning to Verra, so for thousands of years we have all been living in a non-magical world of Sanctus, (a safe place from the corruption made by the gods for us, like a giant protective playpen) which if there's no magic then I would guess the gods had little direct interaction with them… -
Re: Throwback Thursday! #1 MMORPG Origins.
I started in Lineage 2 but didn't really think it was for me, in the beginning. I returned later and played until lord of the rings online came out. That game had me hooked from the first day. It made me realize what I liked in an MMO, it was the combination of a challenge, the community, and the immersion. Lotro did a… -
Re: Horizontal progression, or Vertical?
Interesting class system from the sounds of it. Where playing more and unlocking more secondary trees gives you more variety, more tools, but not "more power". It's things like that the game should focus on, imho. More unlocks, cosmetics, housing, city building, etc, things that you can work towards, but doesn't give you a… -
Re: How to Maintain the value of gathering materials (Leather)
I do like a combination of both systems: rare pelts that can be used to make special high quality items, and normal leather that can be used in everything else. I think the standard system still hold true: * Light * Medium * Heavy * Bonded Bonded leather would be an amalgam of other leather pieces. Say one piece of Bonded… -
Re: Random
I think I have to explain my point here a little but also want to remind you that I have not read 100% of all the info avalible on this game. In fact, I'm finding it hard to find a reliable source of whats in the game or not. All I can find i s some forum posts where users claim devs have said this and that. Back to topic.… -
Re: Buying and Selling in AoC, how should it work?
Ok here is how I would love to see it: 1. The Town Markets - We know we will get a cart or booth to sell from, and we know we need a caravan to bring in our items. We can sell from these places in person, or have a default NPC sell for us, while the space is rented out. If your doing a booth/ cart in the town, you need to…
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